Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
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1 changed files with 1 additions and 1 deletions
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@ -136,7 +136,7 @@ void OverlayManager::notifyOverlayUpdated(OverlayType type)
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SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_Overlays[type].font,
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SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_Overlays[type].font,
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m_Overlays[type].text,
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m_Overlays[type].text,
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m_Overlays[type].color,
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m_Overlays[type].color,
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1000);
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1024);
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SDL_AtomicSetPtr((void**)&m_Overlays[type].surface, surface);
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SDL_AtomicSetPtr((void**)&m_Overlays[type].surface, surface);
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}
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}
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