Don't use separate threads for querying SDL video info

This is no longer necessary now that we force Qt and SDL to use EGL.
This commit is contained in:
Cameron Gutman 2025-11-30 23:18:38 -06:00
commit 9d5f25f828
2 changed files with 1 additions and 62 deletions

View file

@ -38,8 +38,6 @@ signals:
private:
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;