Improve support for full-screen exclusive mode
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38ff2bf5cb
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9fbdd794b9
2 changed files with 59 additions and 70 deletions
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@ -441,8 +441,6 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
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// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
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SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
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// We require full-screen desktop mode to avoid having to enable V-sync
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// to synchronize frame delivery (which has a much higher latency penalty).
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m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!m_SdlRenderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -452,6 +450,12 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
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}
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m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
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if (m_Device == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_RenderGetD3D9Device() failed: %s",
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SDL_GetError());
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return false;
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}
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// Draw a black frame until the video stream starts rendering
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SDL_SetRenderDrawColor(m_SdlRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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