Add option to mute audio on minimize and background gamepad input
Fixes #461
This commit is contained in:
parent
f7ffb30bc6
commit
a11f623b17
8 changed files with 74 additions and 6 deletions
|
|
@ -370,6 +370,7 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
|
|||
m_DecoderLock(0),
|
||||
m_NeedsIdr(false),
|
||||
m_AudioDisabled(false),
|
||||
m_AudioMuted(false),
|
||||
m_DisplayOriginX(0),
|
||||
m_DisplayOriginY(0),
|
||||
m_PendingWindowedTransition(false),
|
||||
|
|
@ -1318,11 +1319,25 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
|||
break;
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
||||
// Early handling of some events
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
m_InputHandler->notifyFocusLost();
|
||||
}
|
||||
else if (event.window.event == SDL_WINDOWEVENT_LEAVE) {
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
m_InputHandler->notifyMouseLeave();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
if (m_Preferences->muteOnMinimize) {
|
||||
m_AudioMuted = true;
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
if (m_Preferences->muteOnMinimize) {
|
||||
m_AudioMuted = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Capture the mouse on SDL_WINDOWEVENT_ENTER if needed
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue