Set new hints present in SDL 2.0.15 development builds
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2 changed files with 8 additions and 13 deletions
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@ -49,22 +49,12 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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// relative mode, the click event will trigger the mouse to be recaptured.
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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#if defined(Q_OS_DARWIN) && !SDL_VERSION_ATLEAST(2, 0, 10)
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// SDL 2.0.9 on macOS has a broken HIDAPI mapping for the older Xbox One S
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// firmware, so we have to disable HIDAPI for Xbox gamepads on macOS until
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// SDL 2.0.10 where the bug is fixed.
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// https://github.com/moonlight-stream/moonlight-qt/issues/133
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// https://bugzilla.libsdl.org/show_bug.cgi?id=4395
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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// Enabling extended input reports allows rumble to function on Bluetooth PS4
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// Enabling extended input reports allows rumble to function on Bluetooth PS4/PS5
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// controllers, but breaks DirectInput applications. We will enable it because
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// it's likely that working rumble is what the user is expecting. If they don't
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// want this behavior, they can override it with the environment variable.
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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#endif
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS4_RUMBLE", "1");
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS5_RUMBLE", "1");
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m_OldIgnoreDevices = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES);
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m_OldIgnoreDevicesExcept = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT);
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