Add performance overlay for DXVA2 renderer
This commit is contained in:
parent
e944c819d9
commit
b19c4bfc5d
10 changed files with 233 additions and 68 deletions
|
|
@ -4,6 +4,7 @@
|
|||
#include "pacer/pacer.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include <dxva2api.h>
|
||||
|
||||
extern "C" {
|
||||
|
|
@ -31,6 +32,7 @@ private:
|
|||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool initializeDevice(SDL_Window* window, bool enableVsync);
|
||||
bool initializeOverlay();
|
||||
bool isDecoderBlacklisted();
|
||||
|
||||
static
|
||||
|
|
@ -67,4 +69,5 @@ private:
|
|||
DXVA2_ValueRange m_SaturationRange;
|
||||
DXVA2_VideoDesc m_Desc;
|
||||
REFERENCE_TIME m_FrameIndex;
|
||||
LPD3DXFONT m_OverlayFont;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue