Revert change to only fire special combos on key up
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5399b95936
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3 changed files with 31 additions and 51 deletions
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@ -13,12 +13,9 @@
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#define VK_NUMPAD0 0x60
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#endif
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void SdlInputHandler::performPendingSpecialKeyCombo()
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void SdlInputHandler::performSpecialKeyCombo(KeyCombo combo)
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{
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// The caller must ensure all keys are up
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Q_ASSERT(m_KeysDown.isEmpty());
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switch (m_PendingKeyCombo) {
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switch (combo) {
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case KeyComboQuit:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected quit key combo");
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@ -36,12 +33,20 @@ void SdlInputHandler::performPendingSpecialKeyCombo()
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// Stop handling future input
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setCaptureActive(!isCaptureActive());
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// Force raise all keys to ensure they aren't stuck,
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// since we won't get their key up events.
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raiseAllKeys();
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break;
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case KeyComboToggleFullScreen:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected full-screen toggle combo");
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Session::s_ActiveSession->toggleFullscreen();
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// Force raise all keys just be safe across this full-screen/windowed
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// transition just in case key events get lost.
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raiseAllKeys();
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break;
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case KeyComboToggleStatsOverlay:
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@ -84,14 +89,18 @@ void SdlInputHandler::performPendingSpecialKeyCombo()
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case KeyComboToggleMinimize:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected minimize combo");
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SDL_MinimizeWindow(m_Window);
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break;
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case KeyComboPasteText:
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{
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected paste text combo");
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"Detected type clipboard text combo");
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// Force raise all keys to ensure that none of them interfere
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// with the text we're going to type.
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raiseAllKeys();
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const char* text;
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if (SDL_HasClipboardText() && (text = SDL_GetClipboardText()) != nullptr) {
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// Append this data to the clipboard data string for the thread to process
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@ -113,9 +122,6 @@ void SdlInputHandler::performPendingSpecialKeyCombo()
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default:
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Q_UNREACHABLE();
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}
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// Reset pending key combo
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m_PendingKeyCombo = KeyComboMax;
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}
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#define IS_SYNTHETIC_KEY_EVENT(x) ((x)->timestamp == 0)
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@ -125,6 +131,12 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
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short keyCode;
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char modifiers;
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if (event->repeat) {
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// Ignore repeat key down events
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SDL_assert(event->state == SDL_PRESSED);
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return;
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}
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// Check for our special key combos
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// Ignore timestamp == 0 which are sent from our keyboard code.
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if (!IS_SYNTHETIC_KEY_EVENT(event) &&
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@ -143,36 +155,21 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
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// where the SDLK for one shortcut collides with
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// the scancode of another.
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if (m_PendingKeyCombo == KeyComboMax) {
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for (int i = 0; i < KeyComboMax; i++) {
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if (m_SpecialKeyCombos[i].enabled && event->keysym.sym == m_SpecialKeyCombos[i].keyCode) {
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m_PendingKeyCombo = m_SpecialKeyCombos[i].keyCombo;
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break;
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}
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for (int i = 0; i < KeyComboMax; i++) {
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if (m_SpecialKeyCombos[i].enabled && event->keysym.sym == m_SpecialKeyCombos[i].keyCode) {
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performSpecialKeyCombo(m_SpecialKeyCombos[i].keyCombo);
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return;
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}
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}
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if (m_PendingKeyCombo == KeyComboMax) {
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for (int i = 0; i < KeyComboMax; i++) {
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if (m_SpecialKeyCombos[i].enabled && event->keysym.scancode == m_SpecialKeyCombos[i].scanCode) {
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m_PendingKeyCombo = m_SpecialKeyCombos[i].keyCombo;
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break;
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}
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for (int i = 0; i < KeyComboMax; i++) {
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if (m_SpecialKeyCombos[i].enabled && event->keysym.scancode == m_SpecialKeyCombos[i].scanCode) {
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performSpecialKeyCombo(m_SpecialKeyCombos[i].keyCombo);
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return;
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}
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}
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}
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if (!IS_SYNTHETIC_KEY_EVENT(event) && event->state == SDL_PRESSED && m_PendingKeyCombo != KeyComboMax) {
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// Ignore further key presses until the special combo is raised
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return;
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}
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if (event->repeat) {
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// Ignore repeat key down events
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SDL_assert(event->state == SDL_PRESSED);
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return;
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}
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// Set modifier flags
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modifiers = 0;
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if (event->keysym.mod & KMOD_CTRL) {
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@ -422,19 +419,4 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
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event->state == SDL_PRESSED ?
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KEY_ACTION_DOWN : KEY_ACTION_UP,
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modifiers);
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if (!IS_SYNTHETIC_KEY_EVENT(event) && m_PendingKeyCombo != KeyComboMax && m_KeysDown.isEmpty()) {
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int keys;
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const Uint8 *keyState = SDL_GetKeyboardState(&keys);
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// Make sure all client keys are up before we process the special key combo
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for (int i = 0; i < keys; i++) {
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if (keyState[i] == SDL_PRESSED) {
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return;
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}
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}
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// If we made it this far, no keys are pressed
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performPendingSpecialKeyCombo();
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}
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}
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