Cap queued audio at 40 ms on Steam Link
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7 changed files with 58 additions and 15 deletions
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@ -87,6 +87,11 @@ void* SdlAudioRenderer::getAudioBuffer(int*)
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bool SdlAudioRenderer::submitAudio(int bytesWritten)
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{
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if (bytesWritten == 0) {
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// Nothing to do
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return true;
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}
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if (SDL_QueueAudio(m_AudioDevice, m_AudioBuffer, bytesWritten) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to queue audio sample: %s",
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