Cap queued audio at 40 ms on Steam Link
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parent
c2b12868bb
commit
b3ee7a635f
7 changed files with 58 additions and 15 deletions
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@ -4,7 +4,8 @@
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SLAudioRenderer::SLAudioRenderer()
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: m_AudioContext(nullptr),
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m_AudioStream(nullptr)
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m_AudioStream(nullptr),
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m_AudioBuffer(nullptr)
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{
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SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
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}
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@ -18,6 +19,7 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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return false;
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}
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m_FrameDuration = opusConfig->samplesPerFrame / 48;
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m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
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m_AudioStream = SLAudio_CreateStream(m_AudioContext,
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opusConfig->sampleRate,
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@ -31,7 +33,8 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using SLAudio renderer");
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"Using SLAudio renderer with %d ms frames",
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m_FrameDuration);
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return true;
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}
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@ -39,11 +42,21 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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void* SLAudioRenderer::getAudioBuffer(int* size)
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{
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SDL_assert(*size == m_AudioBufferSize);
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return SLAudio_BeginFrame(m_AudioStream);
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if (m_AudioBuffer == nullptr) {
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m_AudioBuffer = SLAudio_BeginFrame(m_AudioStream);
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}
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return m_AudioBuffer;
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}
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SLAudioRenderer::~SLAudioRenderer()
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{
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if (m_AudioBuffer != nullptr) {
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memset(m_AudioBuffer, 0, m_AudioBufferSize);
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SLAudio_SubmitFrame(m_AudioStream);
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}
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if (m_AudioStream != nullptr) {
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SLAudio_FreeStream(m_AudioStream);
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}
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@ -53,9 +66,24 @@ SLAudioRenderer::~SLAudioRenderer()
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}
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}
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bool SLAudioRenderer::submitAudio(int)
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bool SLAudioRenderer::submitAudio(int bytesWritten)
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{
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SLAudio_SubmitFrame(m_AudioStream);
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if (bytesWritten == 0) {
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// This buffer will be reused next time
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return true;
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}
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// Only allow up to 40 ms of queued audio
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if (LiGetPendingAudioFrames() * m_FrameDuration < 40) {
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SLAudio_SubmitFrame(m_AudioStream);
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m_AudioBuffer = nullptr;
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}
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else {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Too many queued audio frames: %d",
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LiGetPendingAudioFrames());
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}
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return true;
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}
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