Ensure there are enough hwframes for Pacer
This commit is contained in:
parent
788675ad59
commit
b41c4022ea
5 changed files with 25 additions and 3 deletions
|
|
@ -568,6 +568,11 @@ bool D3D11VARenderer::prepareDecoderContextInGetFormat(AVCodecContext *context,
|
|||
d3d11vaFramesContext->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
||||
}
|
||||
|
||||
// Mimic the logic in ff_decode_get_hw_frames_ctx() which adds an extra 3 frames
|
||||
if (framesContext->initial_pool_size) {
|
||||
framesContext->initial_pool_size += 3;
|
||||
}
|
||||
|
||||
err = av_hwframe_ctx_init(context->hw_frames_ctx);
|
||||
if (err < 0) {
|
||||
av_buffer_unref(&context->hw_frames_ctx);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue