Fix D2R fence initial value
Fixes synchronization of the first decoded frame
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1 changed files with 2 additions and 2 deletions
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@ -226,8 +226,8 @@ bool D3D11VARenderer::setupSharedDevice(IDXGIAdapter1* adapter)
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}
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// Create our decode->render fence
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m_DecodeRenderSyncFenceValue = 0;
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if (!createSharedFencePair(1, m_DecodeDevice.Get(), m_RenderDevice.Get(), m_DecodeD2RFence, m_RenderD2RFence)) {
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m_DecodeRenderSyncFenceValue = 1;
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if (!createSharedFencePair(0, m_DecodeDevice.Get(), m_RenderDevice.Get(), m_DecodeD2RFence, m_RenderD2RFence)) {
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goto Exit;
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}
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