Update SDLRenderer capabilities to match SDL3 behavior
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1 changed files with 4 additions and 7 deletions
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@ -82,7 +82,9 @@ bool SdlRenderer::isRenderThreadSupported()
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"SDL renderer backend: %s",
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info.name);
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if (info.name != QString("direct3d") && info.name != QString("metal")) {
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if (info.name != QString("direct3d11") &&
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info.name != QString("direct3d12") &&
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info.name != QString("metal")) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"SDL renderer backend requires main thread rendering");
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return false;
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@ -647,11 +649,6 @@ bool SdlRenderer::testRenderFrame(AVFrame* frame)
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bool SdlRenderer::notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO info)
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{
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// We can transparently handle size and display changes, except Windows where
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// changing size appears to break the renderer (maybe due to the render thread?)
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#ifdef Q_OS_WIN32
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return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_DISPLAY));
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#else
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// We can transparently handle size and display changes
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return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_SIZE | WINDOW_STATE_CHANGE_DISPLAY));
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#endif
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}
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