Allow gamepad input when the app doesn't have focus. Fixes #23
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@ -23,6 +23,9 @@ const int SdlInputHandler::k_ButtonMap[] = {
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SdlInputHandler::SdlInputHandler(bool multiController)
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SdlInputHandler::SdlInputHandler(bool multiController)
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: m_MultiController(multiController)
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: m_MultiController(multiController)
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{
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{
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// Allow gamepad input when the app doesn't have focus
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// We need to reinit this each time, since you only get
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// We need to reinit this each time, since you only get
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// an initial set of gamepad arrival events once per init.
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// an initial set of gamepad arrival events once per init.
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SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
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SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
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