Implement trigger rumble using Sunshine protocol extension

This commit is contained in:
Cameron Gutman 2023-06-18 16:04:49 -05:00
commit b945c8c2dc
4 changed files with 43 additions and 4 deletions

View file

@ -37,6 +37,7 @@
#define SDL_CODE_FLUSH_WINDOW_EVENT_BARRIER 100
#define SDL_CODE_GAMECONTROLLER_RUMBLE 101
#define SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS 102
#include <openssl/rand.h>
@ -62,6 +63,7 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
Session::clRumble,
Session::clConnectionStatusUpdate,
Session::clSetHdrMode,
Session::clRumbleTriggers,
};
Session* Session::s_ActiveSession;
@ -213,6 +215,19 @@ void Session::clSetHdrMode(bool enabled)
}
}
void Session::clRumbleTriggers(uint16_t controllerNumber, uint16_t leftTrigger, uint16_t rightTrigger)
{
// We push an event for the main thread to handle in order to properly synchronize
// with the removal of game controllers that could result in our game controller
// going away during this callback.
SDL_Event rumbleEvent = {};
rumbleEvent.type = SDL_USEREVENT;
rumbleEvent.user.code = SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS;
rumbleEvent.user.data1 = (void*)(uintptr_t)controllerNumber;
rumbleEvent.user.data2 = (void*)(uintptr_t)((leftTrigger << 16) | rightTrigger);
SDL_PushEvent(&rumbleEvent);
}
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
@ -1635,9 +1650,14 @@ void Session::execInternal()
m_FlushingWindowEventsRef--;
break;
case SDL_CODE_GAMECONTROLLER_RUMBLE:
m_InputHandler->rumble((unsigned short)(uintptr_t)event.user.data1,
(unsigned short)((uintptr_t)event.user.data2 >> 16),
(unsigned short)((uintptr_t)event.user.data2 & 0xFFFF));
m_InputHandler->rumble((uint16_t)(uintptr_t)event.user.data1,
(uint16_t)((uintptr_t)event.user.data2 >> 16),
(uint16_t)((uintptr_t)event.user.data2 & 0xFFFF));
break;
case SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS:
m_InputHandler->rumbleTriggers((uint16_t)(uintptr_t)event.user.data1,
(uint16_t)((uintptr_t)event.user.data2 >> 16),
(uint16_t)((uintptr_t)event.user.data2 & 0xFFFF));
break;
default:
SDL_assert(false);