Move hw->sw frame mapping into a separate class
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5639bcc0f5
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5 changed files with 181 additions and 152 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "renderer.h"
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#include "swframemapper.h"
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#ifdef HAVE_CUDA
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#include "cuda.h"
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@ -19,18 +20,16 @@ public:
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private:
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void renderOverlay(Overlay::OverlayType type);
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bool initializeReadBackFormat(AVBufferRef* hwFrameCtxRef, AVFrame* testFrame);
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AVFrame* getSwFrameFromHwFrame(AVFrame* hwFrame);
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int m_VideoFormat;
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SDL_Renderer* m_Renderer;
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SDL_Texture* m_Texture;
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enum AVPixelFormat m_SwPixelFormat;
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int m_ColorSpace;
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bool m_MapFrame;
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SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
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SDL_Rect m_OverlayRects[Overlay::OverlayMax];
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SwFrameMapper m_SwFrameMapper;
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#ifdef HAVE_CUDA
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CUDAGLInteropHelper* m_CudaGLHelper;
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#endif
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