Prefer D3D11VA in non-FSE modes for improved performance
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5 changed files with 55 additions and 11 deletions
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@ -73,8 +73,9 @@ typedef struct _CSC_CONST_BUF
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} CSC_CONST_BUF, *PCSC_CONST_BUF;
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static_assert(sizeof(CSC_CONST_BUF) % 16 == 0, "Constant buffer sizes must be a multiple of 16");
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D3D11VARenderer::D3D11VARenderer()
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: m_Factory(nullptr),
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D3D11VARenderer::D3D11VARenderer(int decoderSelectionPass)
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: m_DecoderSelectionPass(decoderSelectionPass),
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m_Factory(nullptr),
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m_Device(nullptr),
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m_SwapChain(nullptr),
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m_DeviceContext(nullptr),
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