Prefer D3D11VA in non-FSE modes for improved performance
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5 changed files with 55 additions and 11 deletions
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@ -13,7 +13,7 @@ extern "C" {
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class D3D11VARenderer : public IFFmpegRenderer
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{
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public:
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D3D11VARenderer();
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D3D11VARenderer(int decoderSelectionPass);
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virtual ~D3D11VARenderer() override;
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary**) override;
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@ -36,6 +36,8 @@ private:
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bool checkDecoderSupport(IDXGIAdapter* adapter);
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bool createDeviceByAdapterIndex(int adapterIndex, bool* adapterNotFound = nullptr);
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int m_DecoderSelectionPass;
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IDXGIFactory5* m_Factory;
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ID3D11Device* m_Device;
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IDXGISwapChain4* m_SwapChain;
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