Build fix for old EGL headers
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2 changed files with 6 additions and 1 deletions
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@ -946,7 +946,7 @@ VAAPIRenderer::initializeEGL(EGLDisplay dpy,
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return false;
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}
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for (int i = 0; i < descriptor.num_layers; i++) {
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for (uint32_t i = 0; i < descriptor.num_layers; i++) {
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if (!m_EglImageFactory.supportsImportingFormat(dpy, descriptor.layers[i].drm_format)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"EGL implementation lacks support for importing format: %08x", descriptor.layers[0].drm_format);
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