Clean up code for new QC2 dialogs and remove some unused imports
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73604020d7
commit
c724902508
5 changed files with 11 additions and 36 deletions
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@ -50,10 +50,8 @@ Item {
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ErrorMessageDialog {
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id: errorDialog
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onVisibleChanged: {
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if (!visible) {
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Qt.quit()
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}
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onClosed: {
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Qt.quit()
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}
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}
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}
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@ -1,4 +1,3 @@
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import QtQml 2.2
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import QtQuick 2.0
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import QtQuick.Controls 2.2
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@ -66,10 +65,8 @@ Item {
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ErrorMessageDialog {
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id: errorDialog
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onVisibleChanged: {
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if (!visible) {
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Qt.quit();
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}
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onClosed: {
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Qt.quit();
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}
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}
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@ -88,25 +85,6 @@ Item {
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}
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onAccepted: quitApp()
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// Exit process if app quit is rejected (reacts also to closing of the
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// dialog from title bar's close button).
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// Note: this depends on undocumented behavior of visibleChanged()
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// signal being emitted before yes() or accepted() has been emitted.
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onVisibleChanged: {
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if (!visible) {
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quitTimer.start()
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}
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}
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Component.onCompleted: {
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yes.connect(quitTimer.stop)
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accepted.connect(quitTimer.stop)
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}
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}
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Timer {
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id: quitTimer
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interval: 100
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onTriggered: Qt.quit()
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onRejected: Qt.quit()
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}
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}
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@ -4,8 +4,10 @@ import QtQuick.Controls 2.2
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Dialog {
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property Item originalFocusItem
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x: Math.round((window.width - width) / 2)
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y: Math.round((window.height - height) / 2)
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parent: overlay
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x: Math.round((parent.width - width) / 2)
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y: Math.round((parent.height - height) / 2)
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onAboutToShow: {
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originalFocusItem = window.activeFocusItem
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@ -1,7 +1,5 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import QtQuick.Layouts 1.3
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import QtQuick.Window 2.2
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import ComputerModel 1.0
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@ -2,7 +2,6 @@ import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Window 2.2
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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@ -176,8 +175,8 @@ Item {
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ErrorMessageDialog {
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id: errorDialog
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onVisibleChanged: {
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if (!visible && quitAfter) {
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onClosed: {
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if (quitAfter) {
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Qt.quit()
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}
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}
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