Add connection status overlay for DXVA2 and SDL

This commit is contained in:
Cameron Gutman 2019-03-17 15:08:21 -07:00
commit c75b9c9221
9 changed files with 186 additions and 95 deletions

View file

@ -9,10 +9,7 @@
SdlRenderer::SdlRenderer()
: m_Renderer(nullptr),
m_Texture(nullptr),
m_DebugOverlayFont(nullptr),
m_DebugOverlaySurface(nullptr),
m_DebugOverlayTexture(nullptr)
m_Texture(nullptr)
{
SDL_assert(TTF_WasInit() == 0);
if (TTF_Init() != 0) {
@ -21,23 +18,33 @@ SdlRenderer::SdlRenderer()
TTF_GetError());
return;
}
SDL_zero(m_OverlayFonts);
SDL_zero(m_OverlaySurfaces);
SDL_zero(m_OverlayTextures);
}
SdlRenderer::~SdlRenderer()
{
if (m_DebugOverlayFont != nullptr) {
TTF_CloseFont(m_DebugOverlayFont);
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayFonts[i] != nullptr) {
TTF_CloseFont(m_OverlayFonts[i]);
}
}
TTF_Quit();
SDL_assert(TTF_WasInit() == 0);
if (m_DebugOverlayTexture != nullptr) {
SDL_DestroyTexture(m_DebugOverlayTexture);
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayTextures[i] != nullptr) {
SDL_DestroyTexture(m_OverlayTextures[i]);
}
}
if (m_DebugOverlaySurface != nullptr) {
SDL_FreeSurface(m_DebugOverlaySurface);
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlaySurfaces[i] != nullptr) {
SDL_FreeSurface(m_OverlaySurfaces[i]);
}
}
if (m_Texture != nullptr) {
@ -79,45 +86,41 @@ IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
void SdlRenderer::notifyOverlayUpdated(Overlay::OverlayType type)
{
if (type == Overlay::OverlayDebug) {
if (m_DebugOverlayFont == nullptr) {
QByteArray fontPath = QDir::toNativeSeparators(Path::getDataFilePath("ModeSeven.ttf")).toUtf8();
if (fontPath.isEmpty()) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to locate SDL overlay font");
return;
}
m_DebugOverlayFont = TTF_OpenFont(fontPath.data(),
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug));
if (m_DebugOverlayFont == nullptr) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"TTF_OpenFont() failed: %s",
TTF_GetError());
// Can't proceed without a font
return;
}
// Construct the required font to render the overlay
if (m_OverlayFonts[type] == nullptr) {
QByteArray fontPath = QDir::toNativeSeparators(Path::getDataFilePath("ModeSeven.ttf")).toUtf8();
if (fontPath.isEmpty()) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to locate SDL overlay font");
return;
}
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_DebugOverlaySurface);
m_OverlayFonts[type] = TTF_OpenFont(fontPath.data(),
Session::get()->getOverlayManager().getOverlayFontSize(type));
if (m_OverlayFonts[type] == nullptr) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"TTF_OpenFont() failed: %s",
TTF_GetError());
// Free the old surface
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_DebugOverlaySurface, oldSurface, nullptr)) {
SDL_FreeSurface(oldSurface);
}
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// The _Wrapped variant is required for line breaks to work
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_DebugOverlayFont,
Session::get()->getOverlayManager().getOverlayText(type),
Session::get()->getOverlayManager().getOverlayColor(type),
1000);
SDL_AtomicSetPtr((void**)&m_DebugOverlaySurface, surface);
// Can't proceed without a font
return;
}
}
else {
SDL_assert(false);
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
// Free the old surface
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], oldSurface, nullptr)) {
SDL_FreeSurface(oldSurface);
}
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// The _Wrapped variant is required for line breaks to work
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_OverlayFonts[type],
Session::get()->getOverlayManager().getOverlayText(type),
Session::get()->getOverlayManager().getOverlayColor(type),
1000);
SDL_AtomicSetPtr((void**)&m_OverlaySurfaces[type], surface);
}
}
@ -180,6 +183,45 @@ bool SdlRenderer::initialize(SDL_Window* window,
return true;
}
void SdlRenderer::renderOverlay(Overlay::OverlayType type)
{
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// If a new surface has been created for updated overlay data, convert it into a texture.
// NB: We have to do this conversion at render-time because we can only interact
// with the renderer on a single thread.
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], surface, nullptr)) {
if (m_OverlayTextures[type] != nullptr) {
SDL_DestroyTexture(m_OverlayTextures[type]);
}
if (type == Overlay::OverlayStatusUpdate) {
// Top right
int unused;
SDL_RenderGetLogicalSize(m_Renderer, &m_OverlayRects[type].x, &unused);
m_OverlayRects[type].x -= surface->w;
m_OverlayRects[type].y = 0;
}
else if (type == Overlay::OverlayDebug) {
// Top left
m_OverlayRects[type].x = 0;
m_OverlayRects[type].y = 0;
}
m_OverlayRects[type].w = surface->w;
m_OverlayRects[type].h = surface->h;
m_OverlayTextures[type] = SDL_CreateTextureFromSurface(m_Renderer, surface);
SDL_FreeSurface(surface);
}
// If we have an overlay texture, render it too
if (m_OverlayTextures[type] != nullptr) {
SDL_RenderCopy(m_Renderer, m_OverlayTextures[type], nullptr, &m_OverlayRects[type]);
}
}
}
void SdlRenderer::renderFrame(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
@ -196,29 +238,8 @@ void SdlRenderer::renderFrame(AVFrame* frame)
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
// Draw the overlays
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
// If a new surface has been created for updated overlay data, convert it into a texture.
// NB: We have to do this conversion at render-time because we can only interact
// with the renderer on a single thread.
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_DebugOverlaySurface);
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_DebugOverlaySurface, surface, nullptr)) {
if (m_DebugOverlayTexture != nullptr) {
SDL_DestroyTexture(m_DebugOverlayTexture);
}
m_DebugOverlayRect.x = 0;
m_DebugOverlayRect.y = 0;
m_DebugOverlayRect.w = surface->w;
m_DebugOverlayRect.h = surface->h;
m_DebugOverlayTexture = SDL_CreateTextureFromSurface(m_Renderer, surface);
SDL_FreeSurface(surface);
}
// If we have a debug overlay texture, render it too
if (m_DebugOverlayTexture != nullptr) {
SDL_RenderCopy(m_Renderer, m_DebugOverlayTexture, nullptr, &m_DebugOverlayRect);
}
for (int i = 0; i < Overlay::OverlayMax; i++) {
renderOverlay((Overlay::OverlayType)i);
}
SDL_RenderPresent(m_Renderer);