Add support for HDR with VAAPI using DRM frontend renderer
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7 changed files with 214 additions and 40 deletions
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@ -7,6 +7,10 @@
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extern "C" {
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#include <libavcodec/avcodec.h>
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#ifdef HAVE_DRM
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#include <libavutil/hwcontext_drm.h>
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#endif
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}
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#ifdef HAVE_EGL
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@ -184,4 +188,17 @@ public:
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// Free the ressources allocated during the last `exportEGLImages` call
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virtual void freeEGLImages(EGLDisplay, EGLImage[EGL_MAX_PLANES]) {}
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#endif
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#if HAVE_DRM
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// By default we can't do DRM PRIME export
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virtual bool canExportDrmPrime() {
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return false;
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}
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virtual bool mapDrmPrimeFrame(AVFrame*, AVDRMFrameDescriptor*) {
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return false;
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}
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virtual void unmapDrmPrimeFrame(AVDRMFrameDescriptor*) {}
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#endif
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};
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