Make StreamingPreferences a proper singleton
This removes the need for several hacks in SettingsView to force updates and improves performance by not reloading preferences all over the place.
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ebe270bec5
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d1ccd19fcc
9 changed files with 68 additions and 56 deletions
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@ -1,7 +1,7 @@
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#include "computermanager.h"
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#include "boxartmanager.h"
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#include "nvhttp.h"
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#include "settings/streamingpreferences.h"
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#include "nvpairingmanager.h"
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#include <Limelight.h>
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#include <QtEndian>
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@ -144,8 +144,8 @@ private:
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NvComputer* m_Computer;
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};
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ComputerManager::ComputerManager(QObject *parent)
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: QObject(parent),
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ComputerManager::ComputerManager(StreamingPreferences* prefs)
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: m_Prefs(prefs),
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m_PollingRef(0),
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m_MdnsBrowser(nullptr),
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m_CompatFetcher(nullptr),
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@ -352,9 +352,7 @@ void ComputerManager::startPolling()
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return;
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}
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StreamingPreferences prefs;
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if (prefs.enableMdns) {
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if (m_Prefs->enableMdns) {
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// Start an MDNS query for GameStream hosts
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m_MdnsServer.reset(new QMdnsEngine::Server());
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m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
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@ -784,10 +782,9 @@ private:
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return serverInfo;
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} catch (...) {
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if (!m_Mdns) {
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StreamingPreferences prefs;
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unsigned int portTestResult;
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if (prefs.detectNetworkBlocking) {
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if (m_ComputerManager->m_Prefs->detectNetworkBlocking) {
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// We failed to connect to the specified PC. Let's test to make sure this network
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// isn't blocking Moonlight, so we can tell the user about it.
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portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
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