Recompile D3D11 shaders for Shader Model 5.0
We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
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6 changed files with 5 additions and 5 deletions
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fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
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fxc /T vs_5_0 /O3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_yuv420_pixel.fxc d3d11_yuv420_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
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fxc /T ps_5_0 /O3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
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fxc /T ps_5_0 /O3 /Fo d3d11_yuv420_pixel.fxc d3d11_yuv420_pixel.hlsl
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fxc /T ps_5_0 /O3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
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fxc /T ps_5_0 /O3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
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