Don't reset Qt's OpenGL state

We're using a different EGL context for SDL, so it's unnecessary.
This commit is contained in:
Cameron Gutman 2025-11-22 19:47:52 -06:00
commit d40999ce06

View file

@ -2342,13 +2342,6 @@ DispatchDeferredCleanup:
SDL_QuitSubSystem(SDL_INIT_VIDEO);
// Reset this thread's OpenGL state back to what Qt expects
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QQuickOpenGLUtils::resetOpenGLState();
#else
m_QtWindow->resetOpenGLState();
#endif
// Cleanup can take a while, so dispatch it to a worker thread.
// When it is complete, it will release our s_ActiveSessionSemaphore
// reference.