Add option to build for embedded environments
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10 changed files with 47 additions and 24 deletions
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@ -351,7 +351,7 @@ bool Session::populateDecoderProperties(SDL_Window* window)
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Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences)
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: m_Preferences(preferences ? preferences : new StreamingPreferences(this)),
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m_IsFullScreen(m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED || !WMUtils::isRunningWindowManager()),
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m_IsFullScreen(m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED || !WMUtils::isRunningDesktopEnvironment()),
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m_Computer(computer),
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m_App(app),
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m_Window(nullptr),
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@ -511,8 +511,8 @@ bool Session::initialize()
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{
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default:
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case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
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// Only use full-screen desktop mode if we're running a window manager
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if (WMUtils::isRunningWindowManager()) {
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// Only use full-screen desktop mode if we're running a desktop environment
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if (WMUtils::isRunningDesktopEnvironment()) {
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m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
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break;
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}
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