Add gamepad navigation support for everything except context menus and dialogs
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9fb0bffd61
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d706e81cd4
9 changed files with 291 additions and 14 deletions
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@ -24,6 +24,7 @@
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#include "backend/autoupdatechecker.h"
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#include "streaming/session.h"
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#include "settings/streamingpreferences.h"
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#include "gui/sdlgamepadkeynavigation.h"
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#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
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// Log to file for release Windows builds
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@ -288,6 +289,7 @@ int main(int argc, char *argv[])
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qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
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qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
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qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
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qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
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qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
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qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
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"ComputerManager",
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@ -338,6 +340,10 @@ int main(int argc, char *argv[])
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SDL_GetError());
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}
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// Use atexit() to ensure SDL_Quit() is called. This avoids
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// racing with object destruction where SDL may be used.
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atexit(SDL_Quit);
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// Avoid the default behavior of changing the timer resolution to 1 ms.
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// We don't want this all the time that Moonlight is open. We will set
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// it manually when we start streaming.
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@ -345,7 +351,5 @@ int main(int argc, char *argv[])
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int err = app.exec();
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SDL_Quit();
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return err;
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}
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