Implement controller LED and battery protocol extensions
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5 changed files with 120 additions and 1 deletions
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@ -39,6 +39,7 @@
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#define SDL_CODE_GAMECONTROLLER_RUMBLE 101
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#define SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS 102
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#define SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE 103
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#define SDL_CODE_GAMECONTROLLER_SET_CONTROLLER_LED 104
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#include <openssl/rand.h>
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@ -66,6 +67,7 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
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Session::clSetHdrMode,
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Session::clRumbleTriggers,
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Session::clSetMotionEventState,
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Session::clSetControllerLED,
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};
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Session* Session::s_ActiveSession;
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@ -243,6 +245,19 @@ void Session::clSetMotionEventState(uint16_t controllerNumber, uint8_t motionTyp
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SDL_PushEvent(&setMotionEventStateEvent);
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}
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void Session::clSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t b)
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{
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// We push an event for the main thread to handle in order to properly synchronize
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// with the removal of game controllers that could result in our game controller
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// going away during this callback.
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SDL_Event setControllerLEDEvent = {};
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setControllerLEDEvent.type = SDL_USEREVENT;
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setControllerLEDEvent.user.code = SDL_CODE_GAMECONTROLLER_SET_CONTROLLER_LED;
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setControllerLEDEvent.user.data1 = (void*)(uintptr_t)controllerNumber;
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setControllerLEDEvent.user.data2 = (void*)(uintptr_t)(r << 16 | g << 8 | b);
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SDL_PushEvent(&setControllerLEDEvent);
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}
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bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window, int videoFormat, int width, int height,
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int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
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@ -1679,6 +1694,12 @@ void Session::execInternal()
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(uint8_t)((uintptr_t)event.user.data2 >> 16),
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(uint16_t)((uintptr_t)event.user.data2 & 0xFFFF));
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break;
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case SDL_CODE_GAMECONTROLLER_SET_CONTROLLER_LED:
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m_InputHandler->setControllerLED((uint16_t)(uintptr_t)event.user.data1,
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(uint8_t)((uintptr_t)event.user.data2 >> 16),
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(uint8_t)((uintptr_t)event.user.data2 >> 8),
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(uint8_t)((uintptr_t)event.user.data2));
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break;
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default:
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SDL_assert(false);
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}
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@ -1874,6 +1895,11 @@ void Session::execInternal()
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case SDL_CONTROLLERTOUCHPADMOTION:
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m_InputHandler->handleControllerTouchpadEvent(&event.ctouchpad);
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break;
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#endif
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#if SDL_VERSION_ATLEAST(2, 24, 0)
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case SDL_JOYBATTERYUPDATED:
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m_InputHandler->handleJoystickBatteryEvent(&event.jbattery);
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break;
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#endif
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case SDL_CONTROLLERDEVICEADDED:
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case SDL_CONTROLLERDEVICEREMOVED:
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