Use for each loop to destroy objects in arrays
Also fixes incorrect release of m_VideoPixelShaders objects
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99749d4730
commit
e25919e0f9
2 changed files with 16 additions and 16 deletions
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@ -60,16 +60,16 @@ DXVA2Renderer::~DXVA2Renderer()
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m_ProcService.Reset();
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m_Processor.Reset();
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for (int i = 0; i < m_OverlayVertexBuffers.size(); i++) {
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m_OverlayVertexBuffers[i].Reset();
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for (auto& buffer : m_OverlayVertexBuffers) {
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buffer.Reset();
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}
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for (int i = 0; i < m_OverlayTextures.size(); i++) {
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m_OverlayTextures[i].Reset();
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for (auto& texture : m_OverlayTextures) {
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texture.Reset();
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}
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for (int i = 0; i < m_DecSurfaces.size(); i++) {
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m_DecSurfaces[i].Reset();
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for (auto& surface : m_DecSurfaces) {
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surface.Reset();
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}
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if (m_Pool != nullptr) {
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