Remove superfluous Session checks in prepareToRender()
prepareToRender() is only called with a live Session.
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64fea80ac9
commit
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2 changed files with 4 additions and 22 deletions
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@ -297,17 +297,8 @@ void DrmRenderer::prepareToRender()
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// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
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// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
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// renderer. This can lead to an infinite to renderer recreation, so discard all
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// renderer. This can lead to an infinite to renderer recreation, so discard all
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// SDL_WINDOWEVENT events after SDL_CreateRenderer().
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// SDL_WINDOWEVENT events after SDL_CreateRenderer().
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Session* session = Session::get();
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SDL_assert(Session::get());
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if (session != nullptr) {
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Session::get()->flushWindowEvents();
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// If we get here during a session, we need to synchronize with the event loop
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// to ensure we don't drop any important events.
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session->flushWindowEvents();
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}
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else {
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// If we get here prior to the start of a session, just pump and flush ourselves.
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SDL_PumpEvents();
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SDL_FlushEvent(SDL_WINDOWEVENT);
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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@ -77,17 +77,8 @@ void MmalRenderer::prepareToRender()
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// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
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// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
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// renderer. This can lead to an infinite to renderer recreation, so discard all
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// renderer. This can lead to an infinite to renderer recreation, so discard all
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// SDL_WINDOWEVENT events after SDL_CreateRenderer().
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// SDL_WINDOWEVENT events after SDL_CreateRenderer().
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Session* session = Session::get();
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SDL_assert(Session::get());
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if (session != nullptr) {
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Session::get()->flushWindowEvents();
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// If we get here during a session, we need to synchronize with the event loop
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// to ensure we don't drop any important events.
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session->flushWindowEvents();
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}
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else {
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// If we get here prior to the start of a session, just pump and flush ourselves.
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SDL_PumpEvents();
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SDL_FlushEvent(SDL_WINDOWEVENT);
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}
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SDL_SetRenderDrawColor(m_BackgroundRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(m_BackgroundRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(m_BackgroundRenderer);
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SDL_RenderClear(m_BackgroundRenderer);
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