Align input policy startup flow and fix gamepad reconnect handling
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parent
3767a9eac3
commit
e88be5dce2
4 changed files with 65 additions and 4 deletions
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@ -890,6 +890,20 @@ void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
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}
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}
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void SdlInputHandler::handleJoystickRemovalEvent(SDL_JoyDeviceEvent* event)
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{
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SDL_assert(event->type == SDL_JOYDEVICEREMOVED);
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if (findStateForGamepad(event->which) == nullptr) {
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return;
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}
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SDL_ControllerDeviceEvent controllerEvent = {};
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controllerEvent.type = SDL_CONTROLLERDEVICEREMOVED;
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controllerEvent.which = event->which;
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handleControllerDeviceEvent(&controllerEvent);
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}
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void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
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{
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// Make sure the controller number is within our supported count
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@ -307,6 +307,41 @@ void SdlInputHandler::raiseAllMouseButtons()
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
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}
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void SdlInputHandler::raiseAllGamepadInputs()
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{
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uint16_t raisedIndexMask = 0;
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for (auto &state : m_GamepadState) {
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if (state.controller == nullptr) {
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continue;
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}
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state.buttons = 0;
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state.lt = 0;
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state.rt = 0;
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state.lsX = 0;
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state.lsY = 0;
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state.rsX = 0;
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state.rsY = 0;
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state.emulatedClickpadButtonDown = false;
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if ((raisedIndexMask & (1 << state.index)) != 0) {
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continue;
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}
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LiSendMultiControllerEvent(state.index,
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m_GamepadMask,
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0,
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0,
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0,
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0,
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0,
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0,
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0);
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raisedIndexMask |= (1 << state.index);
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}
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}
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void SdlInputHandler::notifyMouseLeave()
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{
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// SDL on Windows doesn't send the mouse button up until the mouse re-enters the window
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@ -116,6 +116,8 @@ public:
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void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
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void handleJoystickRemovalEvent(SDL_JoyDeviceEvent* event);
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void sendText(QString& string);
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void rumble(uint16_t controllerNumber, uint16_t lowFreqMotor, uint16_t highFreqMotor);
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@ -136,6 +138,8 @@ public:
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void raiseAllMouseButtons();
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void raiseAllGamepadInputs();
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void notifyMouseLeave();
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void notifyFocusLost();
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@ -579,6 +579,10 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
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void Session::setGamepadInputAllowed(bool allowed)
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{
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if (!allowed && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllGamepadInputs();
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}
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m_AllowGamepadInput.store(allowed, std::memory_order_relaxed);
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sendInputPermissionStateToHost(LI_SESSION_INPUT_POLICY_REASON_USER_TOGGLE);
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notifyInputPermissionState();
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@ -777,7 +781,10 @@ void Session::applyHostInputPolicy(bool allowKeyboard, bool allowMouse, bool all
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m_InputHandler->raiseAllMouseButtons();
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}
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m_AllowGamepadInput.store(allowGamepad, std::memory_order_relaxed);
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const bool previousGamepad = m_AllowGamepadInput.exchange(allowGamepad, std::memory_order_relaxed);
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if (previousGamepad && !allowGamepad && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllGamepadInputs();
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}
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if (reason != LI_SESSION_INPUT_POLICY_REASON_STREAM_START) {
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notifyInputPermissionState();
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@ -1925,8 +1932,6 @@ bool Session::startConnectionAsync()
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return false;
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}
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sendInputPermissionStateToHost(LI_SESSION_INPUT_POLICY_REASON_STREAM_START);
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emit connectionStarted();
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return true;
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}
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@ -1970,7 +1975,7 @@ void Session::start()
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s_ActiveSession = this;
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m_AllowGamepadInput.store(true, std::memory_order_relaxed);
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m_AllowKeyboardMouseInput.store(true, std::memory_order_relaxed);
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m_AllowKeyboardMouseInput.store(false, std::memory_order_relaxed);
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m_ManualAudioMuted.store(false, std::memory_order_relaxed);
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m_AudioMuted.store(false, std::memory_order_relaxed);
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m_AudioVolumeScalar.store(1.0f, std::memory_order_relaxed);
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@ -2530,6 +2535,9 @@ void Session::exec()
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case SDL_JOYDEVICEADDED:
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m_InputHandler->handleJoystickArrivalEvent(&event.jdevice);
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break;
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case SDL_JOYDEVICEREMOVED:
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m_InputHandler->handleJoystickRemovalEvent(&event.jdevice);
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break;
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case SDL_FINGERDOWN:
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case SDL_FINGERMOTION:
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case SDL_FINGERUP:
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