Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB
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6 changed files with 523 additions and 7 deletions
38
app/path.cpp
38
app/path.cpp
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@ -4,9 +4,11 @@
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#include <QDir>
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#include <QStandardPaths>
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#include <QSettings>
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#include <QCoreApplication>
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QString Path::s_LogDir;
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QString Path::s_BoxArtCacheDir;
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const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
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QString Path::getLogDir()
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{
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@ -20,6 +22,42 @@ QString Path::getBoxArtCacheDir()
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return s_BoxArtCacheDir;
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}
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QString Path::getGamepadMappingFile()
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{
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QString candidatePath;
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// Check the current directory first
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candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
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if (QFile::exists(candidatePath)) {
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return candidatePath;
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}
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// Now check the data directories (for Linux, in particular)
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candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
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if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
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return candidatePath;
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}
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// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
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candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
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if (QFile::exists(candidatePath)) {
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return candidatePath;
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}
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// Now try the Resources folder in our app bundle for macOS
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QDir dir = QDir(QCoreApplication::applicationDirPath());
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dir.cdUp();
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dir.cd("Resources");
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dir.filePath(k_GameControllerMappingFile);
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candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
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if (QFile::exists(candidatePath)) {
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return candidatePath;
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}
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// Couldn't find it
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return QString();
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}
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void Path::initialize(bool portable)
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{
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if (portable) {
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