Change quit tip based on whether gamepads are attached
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parent
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commit
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3 changed files with 39 additions and 1 deletions
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@ -3,6 +3,7 @@ import QtQuick.Controls 2.2
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import QtQuick.Dialogs 1.2
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import QtQuick.Dialogs 1.2
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import QtQuick.Window 2.2
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import QtQuick.Window 2.2
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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import Session 1.0
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Item {
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Item {
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@ -58,11 +59,26 @@ Item {
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toast.visible = true
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toast.visible = true
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}
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}
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// It's important that we don't call enable() here
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// or it may interfere with the Session instance
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// getting notified of initial connected gamepads.
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SdlGamepadKeyNavigation {
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id: gamepadKeyNav
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}
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onVisibleChanged: {
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onVisibleChanged: {
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if (visible) {
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if (visible) {
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// Hide the toolbar before we start loading
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// Hide the toolbar before we start loading
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toolBar.visible = false
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toolBar.visible = false
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// Set the hint text. We do this here rather than
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// in the hintText control itself to synchronize
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// with Session.exec() which requires no concurrent
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// gamepad usage.
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hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
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"Tip: Press Start+Select+L1+R1 to disconnect your session" :
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"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
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// Hook up our signals
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// Hook up our signals
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session.stageStarting.connect(stageStarting)
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session.stageStarting.connect(stageStarting)
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session.stageFailed.connect(stageFailed)
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session.stageFailed.connect(stageFailed)
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@ -118,7 +134,7 @@ Item {
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}
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}
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Label {
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Label {
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text: "Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
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id: hintText
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 50
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anchors.bottomMargin: 50
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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@ -244,3 +244,23 @@ void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
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{
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{
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m_SettingsMode = settingsMode;
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m_SettingsMode = settingsMode;
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}
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}
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int SdlGamepadKeyNavigation::getConnectedGamepads()
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{
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
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SDL_GetError());
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return 0;
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}
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int count = 0;
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for (int i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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count++;
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}
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}
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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return count;
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}
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@ -20,6 +20,8 @@ public:
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Q_INVOKABLE void setSettingsMode(bool settingsMode);
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Q_INVOKABLE void setSettingsMode(bool settingsMode);
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Q_INVOKABLE int getConnectedGamepads();
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private:
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private:
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void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
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void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
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