Improve overlay format handling

This commit is contained in:
Cameron Gutman 2022-05-28 22:48:23 -05:00
commit f8a6012c3a
4 changed files with 6 additions and 13 deletions

View file

@ -816,6 +816,7 @@ void D3D11VARenderer::notifyOverlayUpdated(Overlay::OverlayType type)
// Create a texture with our pixel data
SDL_assert(!SDL_MUSTLOCK(newSurface));
SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
D3D11_TEXTURE2D_DESC texDesc = {};
texDesc.Width = newSurface->w;