Don't discard all excess frames before rendering
This prevents the render queue's pacing logic from working and interferes with renderers that take a full v-sync period between their waitToRender() and renderFrame() callbacks.
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2 changed files with 8 additions and 34 deletions
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@ -33,8 +33,6 @@ private:
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void enqueueFrameForRenderingAndUnlock(AVFrame* frame);
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void renderLastFrameAndUnlock();
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void renderFrame(AVFrame* frame);
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void dropFrameForEnqueue(QQueue<AVFrame*>& queue);
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