Texture2D videoTex : register(t0); SamplerState theSampler : register(s0); struct ShaderInput { float4 pos : SV_POSITION; float2 tex : TEXCOORD0; }; cbuffer CSC_CONST_BUF : register(b0) { min16float3x3 cscMatrix; min16float3 offsets; min16float2 chromaOffset; // Unused for 4:4:4 min16float2 chromaTexMax; // Unused for 4:4:4 };