Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities. |
||
|---|---|---|
| .. | ||
| renderer.h | ||
| sdl.h | ||
| sdlaud.cpp | ||
| slaud.cpp | ||
| slaud.h | ||
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities. |
||
|---|---|---|
| .. | ||
| renderer.h | ||
| sdl.h | ||
| sdlaud.cpp | ||
| slaud.cpp | ||
| slaud.h | ||