At best, it doesn't do anything other than some queue some viewport changes via SDL_RendererEventWatch(). At worst, it can race with the render thread and cause trouble. |
||
|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||