This can be overriden with GL_IS_SLOW=0 at runtime for systems with a fast GPU, though it doesn't make much difference either way for non-KMSDRM cases. For slower GPUs, this enables important scaling and rendering optimizations that can substantially improve performance (especially on fillrate-limited GPUs common in SBCs). |
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|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||