..
pacer
Fix Clazy range-loop-detach warnings
2026-01-26 21:49:08 -06:00
cuda.cpp
Test all renderers before use
2025-12-22 23:58:26 -06:00
cuda.h
Test all renderers before use
2025-12-22 23:58:26 -06:00
d3d11va.cpp
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
2026-01-31 13:00:23 -06:00
d3d11va.h
Optimize render to decode fence usage to reduce pipeline bubbles
2026-01-19 18:38:38 -06:00
drm.cpp
Remove superfluous Session checks in prepareToRender()
2026-01-26 18:17:14 -06:00
drm.h
Clamp property values when restoring them
2026-01-14 23:26:46 -06:00
dxutil.h
Move hybrid decode detection logic into a central location
2022-01-23 15:41:33 -06:00
dxva2.cpp
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
2026-01-31 13:00:23 -06:00
dxva2.h
Replace deprecated DXVA2 initialization with standard hwaccel init
2026-01-11 17:46:13 -06:00
egl_extensions.cpp
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
eglimagefactory.cpp
av_buffer_create() copies the pointer not the data
2026-01-04 18:24:20 -06:00
eglimagefactory.h
Use AVBufferRefs to keep EGLImages and DRM FDs around for the lifetime of the frame
2026-01-04 18:06:24 -06:00
eglvid.cpp
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
2026-01-31 13:00:23 -06:00
eglvid.h
Don't keep the dummy renderer alive for EGLRenderer's lifetime
2026-01-17 01:06:41 -06:00
genhwaccel.cpp
Add environment variable override helper function
2025-12-27 15:33:39 -06:00
genhwaccel.h
Test all renderers before use
2025-12-22 23:58:26 -06:00
mmal.cpp
Remove superfluous Session checks in prepareToRender()
2026-01-26 18:17:14 -06:00
mmal.h
Test all renderers before use
2025-12-22 23:58:26 -06:00
plvk.cpp
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
2026-01-31 13:00:23 -06:00
plvk.h
Test all renderers before use
2025-12-22 23:58:26 -06:00
plvk_c.c
Fix libplacebo renderer build on Windows
2023-12-21 18:12:19 -06:00
renderer.h
Use AVBufferRefs to keep EGLImages and DRM FDs around for the lifetime of the frame
2026-01-04 18:06:24 -06:00
sdlvid.cpp
Remove D3D9Ex focus loss hint workaround
2026-01-30 21:07:01 -06:00
sdlvid.h
Use hasFrameFormatChanged() in SDLRenderer
2025-11-05 23:51:51 -06:00
swframemapper.cpp
Move hw->sw frame mapping into a separate class
2023-03-26 14:41:02 -05:00
swframemapper.h
Move hw->sw frame mapping into a separate class
2023-03-26 14:41:02 -05:00
vaapi.cpp
av_buffer_create() copies the pointer not the data
2026-01-04 18:24:20 -06:00
vaapi.h
Use AVBufferRefs to keep EGLImages and DRM FDs around for the lifetime of the frame
2026-01-04 18:06:24 -06:00
vdpau.cpp
Test all renderers before use
2025-12-22 23:58:26 -06:00
vdpau.h
Test all renderers before use
2025-12-22 23:58:26 -06:00
vt.h
Don't use CAMetalDisplayLink on Intel Macs
2025-10-23 21:16:53 -05:00
vt_avsamplelayer.mm
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
2026-01-31 13:00:23 -06:00
vt_base.mm
Don't use CAMetalDisplayLink on Intel Macs
2025-10-23 21:16:53 -05:00
vt_metal.mm
Create the SystemProperties test window on the main thread
2026-01-25 17:10:04 -06:00