This isn't necessary now that we turn on EGL everywhere, and it breaks OpenGL ES 2.0 support too. |
||
|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||
This isn't necessary now that we turn on EGL everywhere, and it breaks OpenGL ES 2.0 support too. |
||
|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||