moonlight-qt/app/shaders
Cameron Gutman 94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00
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build_hlsl.bat Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
d3d11_bt601lim_pixel.fxc Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
d3d11_bt601lim_pixel.hlsl Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
d3d11_bt2020lim_pixel.fxc Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
d3d11_bt2020lim_pixel.hlsl Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
d3d11_genyuv_pixel.fxc Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
d3d11_genyuv_pixel.hlsl Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
d3d11_overlay_pixel.fxc Use FP32 for position and texcoords 2022-02-13 13:41:39 -06:00
d3d11_overlay_pixel.hlsl Use FP32 for position and texcoords 2022-02-13 13:41:39 -06:00
d3d11_vertex.fxc Use FP32 for position and texcoords 2022-02-13 13:41:39 -06:00
d3d11_vertex.hlsl Use FP32 for position and texcoords 2022-02-13 13:41:39 -06:00
d3d11_video_pixel_end.hlsli Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
d3d11_video_pixel_start.hlsli Clamp chroma texcoords to avoid sampling alignment padding 2024-06-22 16:19:26 -05:00
egl_nv12.frag Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_nv12.vert Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_opaque.frag Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_opaque.vert Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_overlay.frag Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00
egl_overlay.vert Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00
vt_renderer.metal Rewrite overlay support in Metal renderer to avoid additional subviews 2024-02-11 00:15:07 -06:00