moonlight-qt/app/shaders/d3d11_video_pixel_start.hlsli
2024-06-27 19:46:27 -05:00

14 lines
316 B
HLSL

Texture2DArray<min16float> luminancePlane : register(t0);
Texture2DArray<min16float2> chrominancePlane : register(t1);
SamplerState theSampler : register(s0);
struct ShaderInput
{
float4 pos : SV_POSITION;
float3 tex : TEXCOORD0;
};
cbuffer ChromaLimitBuf : register(b0)
{
min16float3 chromaTexMax;
};