..
pacer
Convert all time-based stats to be microsecond-based, improving accuracy of very fast events. Add bitrate average/peak.
2025-11-15 12:17:59 -06:00
cuda.cpp
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
cuda.h
Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders
2022-10-05 18:47:43 -05:00
d3d11va.cpp
Use opaque black in ClearRenderTargetView()
2025-12-01 22:39:28 -06:00
d3d11va.h
Use D3D11_COPY_DISCARD when updating our video texture
2025-11-24 18:49:19 -06:00
drm.cpp
Use hasFrameFormatChanged() in DRMRenderer
2025-11-06 00:04:08 -06:00
drm.h
Use hasFrameFormatChanged() in DRMRenderer
2025-11-06 00:04:08 -06:00
dxutil.h
Move hybrid decode detection logic into a central location
2022-01-23 15:41:33 -06:00
dxva2.cpp
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
dxva2.h
Use ComPtr for lifetime management in DXVA2
2024-07-30 22:41:29 -05:00
egl_extensions.cpp
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
eglimagefactory.cpp
Replace C++ VLAs with std::vector
2024-10-15 22:41:21 -05:00
eglimagefactory.h
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
eglvid.cpp
Use EGL_VENDOR instead of NV-CONTROL for Nvidia detection
2025-12-06 11:20:03 -06:00
eglvid.h
Reduce per-frame GL calls in EGLRenderer
2025-11-06 17:52:30 -06:00
genhwaccel.cpp
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
genhwaccel.h
Add a GenericHwAccelRenderer for unknown hwaccels
2024-07-05 22:49:52 -05:00
mmal.cpp
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
mmal.h
Add a new prepareToRender() callback for renders to perform their initial window clears
2024-06-25 23:12:18 -05:00
plvk.cpp
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
plvk.h
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
plvk_c.c
Fix libplacebo renderer build on Windows
2023-12-21 18:12:19 -06:00
renderer.h
Add functions for color matrix generation and chroma co-siting in the renderer interface
2025-11-05 21:59:13 -06:00
sdlvid.cpp
Use hasFrameFormatChanged() in SDLRenderer
2025-11-05 23:51:51 -06:00
sdlvid.h
Use hasFrameFormatChanged() in SDLRenderer
2025-11-05 23:51:51 -06:00
swframemapper.cpp
Move hw->sw frame mapping into a separate class
2023-03-26 14:41:02 -05:00
swframemapper.h
Move hw->sw frame mapping into a separate class
2023-03-26 14:41:02 -05:00
vaapi.cpp
Don't use vaPutSurface() if there are no valid subpicture formats
2025-12-05 23:52:41 -06:00
vaapi.h
Create a separate X11 Display object for libva
2025-11-23 13:26:46 -06:00
vdpau.cpp
Use the same X display name for VDPAU that SDL is using
2025-11-23 13:20:36 -06:00
vdpau.h
Avoid trying VDPAU when Vulkan is preferred
2024-04-18 00:41:24 -05:00
vt.h
Don't use CAMetalDisplayLink on Intel Macs
2025-10-23 21:16:53 -05:00
vt_avsamplelayer.mm
Don't use CAMetalDisplayLink on Intel Macs
2025-10-23 21:16:53 -05:00
vt_base.mm
Don't use CAMetalDisplayLink on Intel Macs
2025-10-23 21:16:53 -05:00
vt_metal.mm
Switch Metal to the shared functions for CSC matrix generation and chroma co-siting
2025-11-05 23:22:15 -06:00