STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming. Fixes #425 |
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| .. | ||
| abstouch.cpp | ||
| gamepad.cpp | ||
| input.cpp | ||
| input.h | ||
| keyboard.cpp | ||
| mouse.cpp | ||
| reltouch.cpp | ||