Switching to indirect rendering has a high risk of performance and functionality regressions, so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer since #973 is fixed. This isn't an actual revert because we want to still keep the indirect override around. |
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| .. | ||
| audio | ||
| input | ||
| video | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||