musl/src/math/round.c
Szabolcs Nagy d1a2ead878 math: rewrite rounding functions (ceil, floor, trunc, round, rint)
* faster, smaller, cleaner implementation than the bit hacks of fdlibm
* use arithmetics like y=(double)(x+0x1p52)-0x1p52, which is an integer
neighbor of x in all rounding modes (0<=x<0x1p52) and only use bithacks
when that's faster and smaller (for float it usually is)
* the code assumes standard excess precision handling for casts
* long double code supports both ld80 and ld128
* nearbyint is not changed (it is a wrapper around rint)
2013-09-05 11:30:07 +00:00

28 lines
446 B
C

#include "libm.h"
double round(double x)
{
union {double f; uint64_t i;} u = {x};
int e = u.i >> 52 & 0x7ff;
double_t y;
if (e >= 0x3ff+52)
return x;
if (u.i >> 63)
x = -x;
if (e < 0x3ff-1) {
/* raise inexact if x!=0 */
FORCE_EVAL(x + 0x1p52);
return 0*u.f;
}
y = (double)(x + 0x1p52) - 0x1p52 - x;
if (y > 0.5)
y = y + x - 1;
else if (y <= -0.5)
y = y + x + 1;
else
y = y + x;
if (u.i >> 63)
y = -y;
return y;
}