Updated TOC. Fixed build hopefully.
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@ -7,7 +7,7 @@ The following code depends on the ``opengl`` and ``nim-glfw`` packages which
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can be installed via babel by executing ``babel install opengl@#head nim-glfw@#head``.
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You will need the GLFW DLL in order to run this on Windows.
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One thing to keep in mind when writing OpenGL code in Nimrod is that ``float``
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is actually ``float64``. But vertices must be ``float32`` so you must explicitly
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@ -23,4 +23,6 @@
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* [Bitsets](/bitsets/)
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* [Varargs](/varargs/)
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* [OOP Macro](/oop_macro/)
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{: #toc-list}
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* OpenGL
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* [Triangle](/opengl/triangle/)
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{: #toc-list}
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