Add example
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3 changed files with 37 additions and 2 deletions
34
examples/ex1.nim
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34
examples/ex1.nim
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@ -0,0 +1,34 @@
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import glfw
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import opengl
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# Init GLFW
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if init() == 0:
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raise newException(Exception, "Failed to Initialize GLFW")
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# Open window.
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var window = createWindow(800, 600, "GLFW3 WINDOW", nil, nil)
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# Connect the GL context.
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window.makeContextCurrent()
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# This must be called to make any GL function work
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loadExtensions()
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# Run while window is open.
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while windowShouldClose(window) == 0:
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# Draw red color screen.
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glClearColor(1, 0, 0, 1)
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glClear(GL_COLOR_BUFFER_BIT)
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# Swap buffers (this will display the red color)
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window.swapBuffers()
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# Check for events.
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pollEvents()
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# If you get ESC key quit.
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if window.getKey(KEY_ESCAPE) == 1:
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window.setWindowShouldClose(1)
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# Destroy the window.
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window.destroyWindow()
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# Exit GLFW.
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terminate()
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@ -1 +1,2 @@
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--path:"../src/"
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--passL:"-lm -pthread -lpthread"
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@ -15,13 +15,12 @@ const
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setDefines(defs.splitLines())
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{.passL: "-lpthread".}
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getHeader(
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"glfw3.h",
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giturl = "https://github.com/glfw/glfw",
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outdir = srcDir,
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altNames = "glfw,glfw3",
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cmakeFlags = &"-DCMAKE_C_FLAGS=-lpthread"
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cmakeFlags = &"-DCMAKE_C_FLAGS='-lpthread -pthread -lm'"
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)
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static:
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@ -35,6 +34,7 @@ static:
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cIncludeDir(srcDir/"include"/"GLFW")
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cPluginPath(symbolPluginPath)
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{.passL: "-lm -lpthread -pthread".}
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when isDefined(glfw3Static):
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cImport(srcDir/"include"/"GLFW"/"glfw3.h", recurse = true, flags = "-f=ast2 -E__,_ -F__,_ -H")
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