diff --git a/src/glfw/glfw_standalone.nim b/src/glfw/glfw_standalone.nim
index 457af98..3c339b9 100644
--- a/src/glfw/glfw_standalone.nim
+++ b/src/glfw/glfw_standalone.nim
@@ -349,16 +349,16 @@ type
Joystickfun* = proc (a1: cint; a2: cint) {.cdecl.}
Vidmode* {.bycopy.} = object ## ```
## ! @brief Video mode type.
- ##
+ ##
## This describes a single video mode.
- ##
+ ##
## @sa @ref monitor_modes
## @sa @ref glfwGetVideoMode
## @sa @ref glfwGetVideoModes
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added refresh rate member.
- ##
+ ##
## @ingroup monitor
## ```
width*: cint ## ```
@@ -379,18 +379,18 @@ type
refreshRate*: cint ## ```
## ! The refresh rate, in Hz, of the video mode.
## ```
-
+
Gammaramp* {.bycopy.} = object ## ```
## ! @brief Gamma ramp.
- ##
+ ##
## This describes the gamma ramp for a monitor.
- ##
+ ##
## @sa @ref monitor_gamma
## @sa @ref glfwGetGammaRamp
## @sa @ref glfwSetGammaRamp
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
red*: ptr cushort ## ```
@@ -405,19 +405,19 @@ type
size*: cuint ## ```
## ! The number of elements in each array.
## ```
-
+
Image* {.bycopy.} = object ## ```
## ! @brief Image data.
- ##
+ ##
## This describes a single 2D image. See the documentation for each related
## function what the expected pixel format is.
- ##
+ ##
## @sa @ref cursor_custom
## @sa @ref window_icon
- ##
+ ##
## @since Added in version 2.1.
## @glfw3 Removed format and bytes-per-pixel members.
- ##
+ ##
## @ingroup window
## ```
width*: cint ## ```
@@ -429,17 +429,17 @@ type
pixels*: ptr cuchar ## ```
## ! The pixel data of this image, arranged left-to-right, top-to-bottom.
## ```
-
+
Gamepadstate* {.bycopy.} = object ## ```
## ! @brief Gamepad input state
- ##
+ ##
## This describes the input state of a gamepad.
- ##
+ ##
## @sa @ref gamepad
## @sa @ref glfwGetGamepadState
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
buttons*: array[15, cuchar] ## ```
@@ -450,35 +450,35 @@ type
## ! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
## to 1.0 inclusive.
## ```
-
+
proc init*(): cint {.importc: "glfwInit", cdecl.}
## ```
## **********************************************************************
## GLFW API functions
## **********************************************************************
## ! @brief Initializes the GLFW library.
- ##
+ ##
## This function initializes the GLFW library. Before most GLFW functions can
## be used, GLFW must be initialized, and before an application terminates GLFW
## should be terminated in order to free any resources allocated during or
## after initialization.
- ##
+ ##
## If this function fails, it calls @ref glfwTerminate before returning. If it
## succeeds, you should call @ref glfwTerminate before the application exits.
- ##
+ ##
## Additional calls to this function after successful initialization but before
## termination will return GLFW_TRUE immediately.
- ##
+ ##
## @return GLFW_TRUE if successful, or GLFW_FALSE if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @macos This function will change the current directory of the
## application to the Contents/Resources subdirectory of the application's
## bundle, if present. This can be disabled with the @ref
## GLFW_COCOA_CHDIR_RESOURCES init hint.
- ##
+ ##
## @remark @macos This function will create the main menu and dock icon for the
## application. If GLFW finds a MainMenu.nib it is loaded and assumed to
## contain a menu bar. Otherwise a minimal menu bar is created manually with
@@ -486,300 +486,300 @@ proc init*(): cint {.importc: "glfwInit", cdecl.}
## about dialog with information from the application's bundle. The menu bar
## and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
## hint.
- ##
+ ##
## @remark @x11 This function will set the LC_CTYPE category of the
## application locale according to the current environment if that category is
## still "C". This is because the "C" locale breaks Unicode text input.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref intro_init
## @sa @ref glfwTerminate
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup init
## ```
proc terminate*() {.importc: "glfwTerminate", cdecl.}
## ```
## ! @brief Terminates the GLFW library.
- ##
+ ##
## This function destroys all remaining windows and cursors, restores any
## modified gamma ramps and frees any other allocated resources. Once this
## function is called, you must again call @ref glfwInit successfully before
## you will be able to use most GLFW functions.
- ##
+ ##
## If GLFW has been successfully initialized, this function should be called
## before the application exits. If initialization fails, there is no need to
## call this function, as it is called by @ref glfwInit before it returns
## failure.
- ##
+ ##
## This function has no effect if GLFW is not initialized.
- ##
+ ##
## @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark This function may be called before @ref glfwInit.
- ##
+ ##
## @warning The contexts of any remaining windows must not be current on any
## other thread when this function is called.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref intro_init
## @sa @ref glfwInit
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup init
## ```
proc initHint*(hint: cint; value: cint) {.importc: "glfwInitHint", cdecl.}
## ```
## ! @brief Sets the specified init hint to the desired value.
- ##
+ ##
## This function sets hints for the next initialization of GLFW.
- ##
+ ##
## The values you set hints to are never reset by GLFW, but they only take
## effect during initialization. Once GLFW has been initialized, any values
## you set will be ignored until the library is terminated and initialized
## again.
- ##
+ ##
## Some hints are platform specific. These may be set on any platform but they
## will only affect their specific platform. Other platforms will ignore them.
## Setting these hints requires no platform specific headers or functions.
- ##
+ ##
## @param[in] hint The [init hint](@ref init_hints) to set.
## @param[in] value The new value of the init hint.
- ##
+ ##
## @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
## GLFW_INVALID_VALUE.
- ##
+ ##
## @remarks This function may be called before @ref glfwInit.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa init_hints
## @sa glfwInit
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup init
## ```
proc getVersion*(major: ptr cint; minor: ptr cint; rev: ptr cint) {.
importc: "glfwGetVersion", cdecl.}
## ```
## ! @brief Retrieves the version of the GLFW library.
- ##
+ ##
## This function retrieves the major, minor and revision numbers of the GLFW
## library. It is intended for when you are using GLFW as a shared library and
## want to ensure that you are using the minimum required version.
- ##
+ ##
## Any or all of the version arguments may be NULL.
- ##
+ ##
## @param[out] major Where to store the major version number, or NULL.
## @param[out] minor Where to store the minor version number, or NULL.
## @param[out] rev Where to store the revision number, or NULL.
- ##
+ ##
## @errors None.
- ##
+ ##
## @remark This function may be called before @ref glfwInit.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref intro_version
## @sa @ref glfwGetVersionString
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup init
## ```
proc getVersionString*(): cstring {.importc: "glfwGetVersionString", cdecl.}
## ```
## ! @brief Returns a string describing the compile-time configuration.
- ##
+ ##
## This function returns the compile-time generated
## [version string](@ref intro_version_string) of the GLFW library binary. It
## describes the version, platform, compiler and any platform-specific
## compile-time options. It should not be confused with the OpenGL or OpenGL
## ES version string, queried with glGetString.
- ##
+ ##
## __Do not use the version string__ to parse the GLFW library version. The
## @ref glfwGetVersion function provides the version of the running library
## binary in numerical format.
- ##
+ ##
## @return The ASCII encoded GLFW version string.
- ##
+ ##
## @errors None.
- ##
+ ##
## @remark This function may be called before @ref glfwInit.
- ##
+ ##
## @pointer_lifetime The returned string is static and compile-time generated.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref intro_version
## @sa @ref glfwGetVersion
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup init
## ```
proc getError*(description: ptr cstring): cint {.importc: "glfwGetError", cdecl.}
## ```
## ! @brief Returns and clears the last error for the calling thread.
- ##
+ ##
## This function returns and clears the [error code](@ref errors) of the last
## error that occurred on the calling thread, and optionally a UTF-8 encoded
## human-readable description of it. If no error has occurred since the last
## call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
## set to NULL.
- ##
+ ##
## @param[in] description Where to store the error description pointer, or NULL.
## @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
## (zero).
- ##
+ ##
## @errors None.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is guaranteed to be valid only until the
## next error occurs or the library is terminated.
- ##
+ ##
## @remark This function may be called before @ref glfwInit.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref error_handling
## @sa @ref glfwSetErrorCallback
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup init
## ```
proc setErrorCallback*(callback: Errorfun): Errorfun {.
importc: "glfwSetErrorCallback", cdecl.}
## ```
## ! @brief Sets the error callback.
- ##
+ ##
## This function sets the error callback, which is called with an error code
## and a human-readable description each time a GLFW error occurs.
- ##
+ ##
## The error code is set before the callback is called. Calling @ref
## glfwGetError from the error callback will return the same value as the error
## code argument.
- ##
+ ##
## The error callback is called on the thread where the error occurred. If you
## are using GLFW from multiple threads, your error callback needs to be
## written accordingly.
- ##
+ ##
## Because the description string may have been generated specifically for that
## error, it is not guaranteed to be valid after the callback has returned. If
## you wish to use it after the callback returns, you need to make a copy.
- ##
+ ##
## Once set, the error callback remains set even after the library has been
## terminated.
- ##
+ ##
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set.
- ##
+ ##
## @callback_signature
## @code
## void callback_name(int error_code, const char* description)
## @endcode
## For more information about the callback parameters, see the
## [callback pointer type](@ref GLFWerrorfun).
- ##
+ ##
## @errors None.
- ##
+ ##
## @remark This function may be called before @ref glfwInit.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref error_handling
## @sa @ref glfwGetError
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup init
## ```
proc getMonitors*(count: ptr cint): ptr ptr Monitor {.importc: "glfwGetMonitors", cdecl.}
## ```
## ! @brief Returns the currently connected monitors.
- ##
+ ##
## This function returns an array of handles for all currently connected
## monitors. The primary monitor is always first in the returned array. If no
## monitors were found, this function returns NULL.
- ##
+ ##
## @param[out] count Where to store the number of monitors in the returned
## array. This is set to zero if an error occurred.
## @return An array of monitor handles, or NULL if no monitors were found or
## if an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is guaranteed to be valid only until the
## monitor configuration changes or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_monitors
## @sa @ref monitor_event
## @sa @ref glfwGetPrimaryMonitor
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getPrimaryMonitor*(): ptr Monitor {.importc: "glfwGetPrimaryMonitor", cdecl.}
## ```
## ! @brief Returns the primary monitor.
- ##
+ ##
## This function returns the primary monitor. This is usually the monitor
## where elements like the task bar or global menu bar are located.
- ##
+ ##
## @return The primary monitor, or NULL if no monitors were found or if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @remark The primary monitor is always first in the array returned by @ref
## glfwGetMonitors.
- ##
+ ##
## @sa @ref monitor_monitors
## @sa @ref glfwGetMonitors
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorPos*(monitor: ptr Monitor; xpos: ptr cint; ypos: ptr cint) {.
importc: "glfwGetMonitorPos", cdecl.}
## ```
## ! @brief Returns the position of the monitor's viewport on the virtual screen.
- ##
+ ##
## This function returns the position, in screen coordinates, of the upper-left
## corner of the specified monitor.
- ##
+ ##
## Any or all of the position arguments may be NULL. If an error occurs, all
## non-NULL position arguments will be set to zero.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @param[out] xpos Where to store the monitor x-coordinate, or NULL.
## @param[out] ypos Where to store the monitor y-coordinate, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_properties
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorWorkarea*(monitor: ptr Monitor; xpos: ptr cint; ypos: ptr cint;
@@ -787,32 +787,32 @@ proc getMonitorWorkarea*(monitor: ptr Monitor; xpos: ptr cint; ypos: ptr cint;
importc: "glfwGetMonitorWorkarea", cdecl.}
## ```
## ! @brief Retrieves the work area of the monitor.
- ##
+ ##
## This function returns the position, in screen coordinates, of the upper-left
## corner of the work area of the specified monitor along with the work area
## size in screen coordinates. The work area is defined as the area of the
## monitor not occluded by the operating system task bar where present. If no
## task bar exists then the work area is the monitor resolution in screen
## coordinates.
- ##
+ ##
## Any or all of the position and size arguments may be NULL. If an error
## occurs, all non-NULL position and size arguments will be set to zero.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @param[out] xpos Where to store the monitor x-coordinate, or NULL.
## @param[out] ypos Where to store the monitor y-coordinate, or NULL.
## @param[out] width Where to store the monitor width, or NULL.
## @param[out] height Where to store the monitor height, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_workarea
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorPhysicalSize*(monitor: ptr Monitor; widthMM: ptr cint;
@@ -820,35 +820,35 @@ proc getMonitorPhysicalSize*(monitor: ptr Monitor; widthMM: ptr cint;
importc: "glfwGetMonitorPhysicalSize", cdecl.}
## ```
## ! @brief Returns the physical size of the monitor.
- ##
+ ##
## This function returns the size, in millimetres, of the display area of the
## specified monitor.
- ##
+ ##
## Some systems do not provide accurate monitor size information, either
## because the monitor
## [EDID](https:en.wikipedia.org/wiki/Extended_display_identification_data)
## data is incorrect or because the driver does not report it accurately.
- ##
+ ##
## Any or all of the size arguments may be NULL. If an error occurs, all
## non-NULL size arguments will be set to zero.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @param[out] widthMM Where to store the width, in millimetres, of the
## monitor's display area, or NULL.
## @param[out] heightMM Where to store the height, in millimetres, of the
## monitor's display area, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @remark @win32 calculates the returned physical size from the
## current resolution and system DPI instead of querying the monitor EDID data.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_properties
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorContentScale*(monitor: ptr Monitor; xscale: ptr cfloat;
@@ -856,7 +856,7 @@ proc getMonitorContentScale*(monitor: ptr Monitor; xscale: ptr cfloat;
importc: "glfwGetMonitorContentScale", cdecl.}
## ```
## ! @brief Retrieves the content scale for the specified monitor.
- ##
+ ##
## This function retrieves the content scale for the specified monitor. The
## content scale is the ratio between the current DPI and the platform's
## default DPI. This is especially important for text and any UI elements. If
@@ -864,453 +864,453 @@ proc getMonitorContentScale*(monitor: ptr Monitor; xscale: ptr cfloat;
## machine then it should appear at a reasonable size on other machines
## regardless of their DPI and scaling settings. This relies on the system DPI
## and scaling settings being somewhat correct.
- ##
+ ##
## The content scale may depend on both the monitor resolution and pixel
## density and on user settings. It may be very different from the raw DPI
## calculated from the physical size and current resolution.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @param[out] xscale Where to store the x-axis content scale, or NULL.
## @param[out] yscale Where to store the y-axis content scale, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_scale
## @sa @ref glfwGetWindowContentScale
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorName*(monitor: ptr Monitor): cstring {.importc: "glfwGetMonitorName",
cdecl.}
## ```
## ! @brief Returns the name of the specified monitor.
- ##
+ ##
## This function returns a human-readable name, encoded as UTF-8, of the
## specified monitor. The name typically reflects the make and model of the
## monitor and is not guaranteed to be unique among the connected monitors.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @return The UTF-8 encoded name of the monitor, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified monitor is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_properties
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc setMonitorUserPointer*(monitor: ptr Monitor; pointer: pointer) {.
importc: "glfwSetMonitorUserPointer", cdecl.}
## ```
## ! @brief Sets the user pointer of the specified monitor.
- ##
+ ##
## This function sets the user-defined pointer of the specified monitor. The
## current value is retained until the monitor is disconnected. The initial
## value is NULL.
- ##
+ ##
## This function may be called from the monitor callback, even for a monitor
## that is being disconnected.
- ##
+ ##
## @param[in] monitor The monitor whose pointer to set.
## @param[in] pointer The new value.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref monitor_userptr
## @sa @ref glfwGetMonitorUserPointer
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup monitor
## ```
proc getMonitorUserPointer*(monitor: ptr Monitor): pointer {.
importc: "glfwGetMonitorUserPointer", cdecl.}
## ```
## ! @brief Returns the user pointer of the specified monitor.
- ##
+ ##
## This function returns the current value of the user-defined pointer of the
## specified monitor. The initial value is NULL.
- ##
+ ##
## This function may be called from the monitor callback, even for a monitor
## that is being disconnected.
- ##
+ ##
## @param[in] monitor The monitor whose pointer to return.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref monitor_userptr
## @sa @ref glfwSetMonitorUserPointer
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup monitor
## ```
proc setMonitorCallback*(callback: Monitorfun): Monitorfun {.
importc: "glfwSetMonitorCallback", cdecl.}
## ```
## ! @brief Sets the monitor configuration callback.
- ##
+ ##
## This function sets the monitor configuration callback, or removes the
## currently set callback. This is called when a monitor is connected to or
## disconnected from the system.
- ##
+ ##
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWmonitor* monitor, int event)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWmonitorfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_event
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getVideoModes*(monitor: ptr Monitor; count: ptr cint): ptr Vidmode {.
importc: "glfwGetVideoModes", cdecl.}
## ```
## ! @brief Returns the available video modes for the specified monitor.
- ##
+ ##
## This function returns an array of all video modes supported by the specified
## monitor. The returned array is sorted in ascending order, first by color
## bit depth (the sum of all channel depths) and then by resolution area (the
## product of width and height).
- ##
+ ##
## @param[in] monitor The monitor to query.
## @param[out] count Where to store the number of video modes in the returned
## array. This is set to zero if an error occurred.
## @return An array of video modes, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified monitor is
## disconnected, this function is called again for that monitor or the library
## is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_modes
## @sa @ref glfwGetVideoMode
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Changed to return an array of modes for a specific monitor.
- ##
+ ##
## @ingroup monitor
## ```
proc getVideoMode*(monitor: ptr Monitor): ptr Vidmode {.importc: "glfwGetVideoMode",
cdecl.}
## ```
## ! @brief Returns the current mode of the specified monitor.
- ##
+ ##
## This function returns the current video mode of the specified monitor. If
## you have created a full screen window for that monitor, the return value
## will depend on whether that window is iconified.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @return The current mode of the monitor, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified monitor is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_modes
## @sa @ref glfwGetVideoModes
- ##
+ ##
## @since Added in version 3.0. Replaces glfwGetDesktopMode.
- ##
+ ##
## @ingroup monitor
## ```
proc setGamma*(monitor: ptr Monitor; gamma: cfloat) {.importc: "glfwSetGamma", cdecl.}
## ```
## ! @brief Generates a gamma ramp and sets it for the specified monitor.
- ##
+ ##
## This function generates an appropriately sized gamma ramp from the specified
## exponent and then calls @ref glfwSetGammaRamp with it. The value must be
## a finite number greater than zero.
- ##
+ ##
## The software controlled gamma ramp is applied _in addition_ to the hardware
## gamma correction, which today is usually an approximation of sRGB gamma.
## This means that setting a perfectly linear ramp, or gamma 1.0, will produce
## the default (usually sRGB-like) behavior.
- ##
+ ##
## For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
## GLFW_SRGB_CAPABLE hint.
- ##
+ ##
## @param[in] monitor The monitor whose gamma ramp to set.
## @param[in] gamma The desired exponent.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @wayland Gamma handling is a privileged protocol, this function
## will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_gamma
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc getGammaRamp*(monitor: ptr Monitor): ptr Gammaramp {.importc: "glfwGetGammaRamp",
cdecl.}
## ```
## ! @brief Returns the current gamma ramp for the specified monitor.
- ##
+ ##
## This function returns the current gamma ramp of the specified monitor.
- ##
+ ##
## @param[in] monitor The monitor to query.
## @return The current gamma ramp, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @wayland Gamma handling is a privileged protocol, this function
## will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
## returning NULL.
- ##
+ ##
## @pointer_lifetime The returned structure and its arrays are allocated and
## freed by GLFW. You should not free them yourself. They are valid until the
## specified monitor is disconnected, this function is called again for that
## monitor or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_gamma
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc setGammaRamp*(monitor: ptr Monitor; ramp: ptr Gammaramp) {.
importc: "glfwSetGammaRamp", cdecl.}
## ```
## ! @brief Sets the current gamma ramp for the specified monitor.
- ##
+ ##
## This function sets the current gamma ramp for the specified monitor. The
## original gamma ramp for that monitor is saved by GLFW the first time this
## function is called and is restored by @ref glfwTerminate.
- ##
+ ##
## The software controlled gamma ramp is applied _in addition_ to the hardware
## gamma correction, which today is usually an approximation of sRGB gamma.
## This means that setting a perfectly linear ramp, or gamma 1.0, will produce
## the default (usually sRGB-like) behavior.
- ##
+ ##
## For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
## GLFW_SRGB_CAPABLE hint.
- ##
+ ##
## @param[in] monitor The monitor whose gamma ramp to set.
## @param[in] ramp The gamma ramp to use.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark The size of the specified gamma ramp should match the size of the
## current ramp for that monitor.
- ##
+ ##
## @remark @win32 The gamma ramp size must be 256.
- ##
+ ##
## @remark @wayland Gamma handling is a privileged protocol, this function
## will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The specified gamma ramp is copied before this function
## returns.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref monitor_gamma
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup monitor
## ```
proc defaultWindowHints*() {.importc: "glfwDefaultWindowHints", cdecl.}
## ```
## ! @brief Resets all window hints to their default values.
- ##
+ ##
## This function resets all window hints to their
## [default values](@ref window_hints_values).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_hints
## @sa @ref glfwWindowHint
## @sa @ref glfwWindowHintString
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc windowHint*(hint: cint; value: cint) {.importc: "glfwWindowHint", cdecl.}
## ```
## ! @brief Sets the specified window hint to the desired value.
- ##
+ ##
## This function sets hints for the next call to @ref glfwCreateWindow. The
## hints, once set, retain their values until changed by a call to this
## function or @ref glfwDefaultWindowHints, or until the library is terminated.
- ##
+ ##
## Only integer value hints can be set with this function. String value hints
## are set with @ref glfwWindowHintString.
- ##
+ ##
## This function does not check whether the specified hint values are valid.
## If you set hints to invalid values this will instead be reported by the next
## call to @ref glfwCreateWindow.
- ##
+ ##
## Some hints are platform specific. These may be set on any platform but they
## will only affect their specific platform. Other platforms will ignore them.
## Setting these hints requires no platform specific headers or functions.
- ##
+ ##
## @param[in] hint The [window hint](@ref window_hints) to set.
## @param[in] value The new value of the window hint.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_hints
## @sa @ref glfwWindowHintString
## @sa @ref glfwDefaultWindowHints
- ##
+ ##
## @since Added in version 3.0. Replaces glfwOpenWindowHint.
- ##
+ ##
## @ingroup window
## ```
proc windowHintString*(hint: cint; value: cstring) {.importc: "glfwWindowHintString",
cdecl.}
## ```
## ! @brief Sets the specified window hint to the desired value.
- ##
+ ##
## This function sets hints for the next call to @ref glfwCreateWindow. The
## hints, once set, retain their values until changed by a call to this
## function or @ref glfwDefaultWindowHints, or until the library is terminated.
- ##
+ ##
## Only string type hints can be set with this function. Integer value hints
## are set with @ref glfwWindowHint.
- ##
+ ##
## This function does not check whether the specified hint values are valid.
## If you set hints to invalid values this will instead be reported by the next
## call to @ref glfwCreateWindow.
- ##
+ ##
## Some hints are platform specific. These may be set on any platform but they
## will only affect their specific platform. Other platforms will ignore them.
## Setting these hints requires no platform specific headers or functions.
- ##
+ ##
## @param[in] hint The [window hint](@ref window_hints) to set.
## @param[in] value The new value of the window hint.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @pointer_lifetime The specified string is copied before this function
## returns.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_hints
## @sa @ref glfwWindowHint
## @sa @ref glfwDefaultWindowHints
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc createWindow*(width: cint; height: cint; title: cstring; monitor: ptr Monitor;
share: ptr Window): ptr Window {.importc: "glfwCreateWindow", cdecl.}
## ```
## ! @brief Creates a window and its associated context.
- ##
+ ##
## This function creates a window and its associated OpenGL or OpenGL ES
## context. Most of the options controlling how the window and its context
## should be created are specified with [window hints](@ref window_hints).
- ##
+ ##
## Successful creation does not change which context is current. Before you
## can use the newly created context, you need to
## [make it current](@ref context_current). For information about the share
## parameter, see @ref context_sharing.
- ##
+ ##
## The created window, framebuffer and context may differ from what you
## requested, as not all parameters and hints are
## [hard constraints](@ref window_hints_hard). This includes the size of the
## window, especially for full screen windows. To query the actual attributes
## of the created window, framebuffer and context, see @ref
## glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- ##
+ ##
## To create a full screen window, you need to specify the monitor the window
## will cover. If no monitor is specified, the window will be windowed mode.
## Unless you have a way for the user to choose a specific monitor, it is
## recommended that you pick the primary monitor. For more information on how
## to query connected monitors, see @ref monitor_monitors.
- ##
+ ##
## For full screen windows, the specified size becomes the resolution of the
## window's _desired video mode_. As long as a full screen window is not
## iconified, the supported video mode most closely matching the desired video
## mode is set for the specified monitor. For more information about full
## screen windows, including the creation of so called _windowed full screen_
## or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- ##
+ ##
## Once you have created the window, you can switch it between windowed and
## full screen mode with @ref glfwSetWindowMonitor. This will not affect its
## OpenGL or OpenGL ES context.
- ##
+ ##
## By default, newly created windows use the placement recommended by the
## window system. To create the window at a specific position, make it
## initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
## hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
## it.
- ##
+ ##
## As long as at least one full screen window is not iconified, the screensaver
## is prohibited from starting.
- ##
+ ##
## Window systems put limits on window sizes. Very large or very small window
## dimensions may be overridden by the window system on creation. Check the
## actual [size](@ref window_size) after creation.
- ##
+ ##
## The [swap interval](@ref buffer_swap) is not set during window creation and
## the initial value may vary depending on driver settings and defaults.
- ##
+ ##
## @param[in] width The desired width, in screen coordinates, of the window.
## This must be greater than zero.
## @param[in] height The desired height, in screen coordinates, of the window.
@@ -1322,35 +1322,35 @@ proc createWindow*(width: cint; height: cint; title: cstring; monitor: ptr Monit
## to not share resources.
## @return The handle of the created window, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
## GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @win32 Window creation will fail if the Microsoft GDI software
## OpenGL implementation is the only one available.
- ##
+ ##
## @remark @win32 If the executable has an icon resource named GLFW_ICON, it
## will be set as the initial icon for the window. If no such icon is present,
## the IDI_APPLICATION icon will be used instead. To set a different icon,
## see @ref glfwSetWindowIcon.
- ##
+ ##
## @remark @win32 The context to share resources with must not be current on
## any other thread.
- ##
+ ##
## @remark @macos The OS only supports core profile contexts for OpenGL
## versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
## later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
## hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
## on macOS.
- ##
+ ##
## @remark @macos The GLFW window has no icon, as it is not a document
## window, but the dock icon will be the same as the application bundle's icon.
## For more information on bundles, see the
## [Bundle Programming Guide](https:developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
## in the Mac Developer Library.
- ##
+ ##
## @remark @macos On OS X 10.10 and later the window frame will not be rendered
## at full resolution on Retina displays unless the
## [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
@@ -1360,19 +1360,19 @@ proc createWindow*(width: cint; height: cint; title: cstring; monitor: ptr Monit
## in the Mac Developer Library. The GLFW test and example programs use
## a custom Info.plist template for this, which can be found as
## CMake/Info.plist.in in the source tree.
- ##
+ ##
## @remark @macos When activating frame autosaving with
## [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
## window size and position may be overridden by previously saved values.
- ##
+ ##
## @remark @x11 Some window managers will not respect the placement of
## initially hidden windows.
- ##
+ ##
## @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
## a window to reach its requested state. This means you may not be able to
## query the final size, position or other attributes directly after window
## creation.
- ##
+ ##
## @remark @x11 The class part of the WM_CLASS window property will by
## default be set to the window title passed to this function. The instance
## part will use the contents of the RESOURCE_NAME environment variable, if
@@ -1380,7 +1380,7 @@ proc createWindow*(width: cint; height: cint; title: cstring; monitor: ptr Monit
## [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
## [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
## override this.
- ##
+ ##
## @remark @wayland Compositors should implement the xdg-decoration protocol
## for GLFW to decorate the window properly. If this protocol isn't
## supported, or if the compositor prefers client-side decorations, a very
@@ -1388,267 +1388,267 @@ proc createWindow*(width: cint; height: cint; title: cstring; monitor: ptr Monit
## compositor can still emit close, maximize or fullscreen events, using for
## instance a keybind mechanism. If neither of these protocols is supported,
## the window won't be decorated.
- ##
+ ##
## @remark @wayland A full screen window will not attempt to change the mode,
## no matter what the requested size or refresh rate.
- ##
+ ##
## @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
## to be implemented in the user's compositor.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_creation
## @sa @ref glfwDestroyWindow
- ##
+ ##
## @since Added in version 3.0. Replaces glfwOpenWindow.
- ##
+ ##
## @ingroup window
## ```
proc destroyWindow*(window: ptr Window) {.importc: "glfwDestroyWindow", cdecl.}
## ```
## ! @brief Destroys the specified window and its context.
- ##
+ ##
## This function destroys the specified window and its context. On calling
## this function, no further callbacks will be called for that window.
- ##
+ ##
## If the context of the specified window is current on the main thread, it is
## detached before being destroyed.
- ##
+ ##
## @param[in] window The window to destroy.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @note The context of the specified window must not be current on any other
## thread when this function is called.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_creation
## @sa @ref glfwCreateWindow
- ##
+ ##
## @since Added in version 3.0. Replaces glfwCloseWindow.
- ##
+ ##
## @ingroup window
## ```
proc windowShouldClose*(window: ptr Window): cint {.importc: "glfwWindowShouldClose",
cdecl.}
## ```
## ! @brief Checks the close flag of the specified window.
- ##
+ ##
## This function returns the value of the close flag of the specified window.
- ##
+ ##
## @param[in] window The window to query.
## @return The value of the close flag.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref window_close
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowShouldClose*(window: ptr Window; value: cint) {.
importc: "glfwSetWindowShouldClose", cdecl.}
## ```
## ! @brief Sets the close flag of the specified window.
- ##
+ ##
## This function sets the value of the close flag of the specified window.
## This can be used to override the user's attempt to close the window, or
## to signal that it should be closed.
- ##
+ ##
## @param[in] window The window whose flag to change.
## @param[in] value The new value.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref window_close
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowTitle*(window: ptr Window; title: cstring) {.
importc: "glfwSetWindowTitle", cdecl.}
## ```
## ! @brief Sets the title of the specified window.
- ##
+ ##
## This function sets the window title, encoded as UTF-8, of the specified
## window.
- ##
+ ##
## @param[in] window The window whose title to change.
## @param[in] title The UTF-8 encoded window title.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @macos The window title will not be updated until the next time you
## process events.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_title
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc setWindowIcon*(window: ptr Window; count: cint; images: ptr Image) {.
importc: "glfwSetWindowIcon", cdecl.}
## ```
## ! @brief Sets the icon for the specified window.
- ##
+ ##
## This function sets the icon of the specified window. If passed an array of
## candidate images, those of or closest to the sizes desired by the system are
## selected. If no images are specified, the window reverts to its default
## icon.
- ##
+ ##
## The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
## bits per channel with the red channel first. They are arranged canonically
## as packed sequential rows, starting from the top-left corner.
- ##
+ ##
## The desired image sizes varies depending on platform and system settings.
## The selected images will be rescaled as needed. Good sizes include 16x16,
## 32x32 and 48x48.
- ##
+ ##
## @param[in] window The window whose icon to set.
## @param[in] count The number of images in the specified array, or zero to
## revert to the default window icon.
## @param[in] images The images to create the icon from. This is ignored if
## count is zero.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- ##
+ ##
## @pointer_lifetime The specified image data is copied before this function
## returns.
- ##
+ ##
## @remark @macos Regular windows do not have icons on macOS. This function
## will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
## the application bundle's icon. For more information on bundles, see the
## [Bundle Programming Guide](https:developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
## in the Mac Developer Library.
- ##
+ ##
## @remark @wayland There is no existing protocol to change an icon, the
## window will thus inherit the one defined in the application's desktop file.
## This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_icon
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc getWindowPos*(window: ptr Window; xpos: ptr cint; ypos: ptr cint) {.
importc: "glfwGetWindowPos", cdecl.}
## ```
## ! @brief Retrieves the position of the content area of the specified window.
- ##
+ ##
## This function retrieves the position, in screen coordinates, of the
## upper-left corner of the content area of the specified window.
- ##
+ ##
## Any or all of the position arguments may be NULL. If an error occurs, all
## non-NULL position arguments will be set to zero.
- ##
+ ##
## @param[in] window The window to query.
## @param[out] xpos Where to store the x-coordinate of the upper-left corner of
## the content area, or NULL.
## @param[out] ypos Where to store the y-coordinate of the upper-left corner of
## the content area, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- ##
+ ##
## @remark @wayland There is no way for an application to retrieve the global
## position of its windows. This function will emit @ref
## GLFW_FEATURE_UNAVAILABLE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_pos
## @sa @ref glfwSetWindowPos
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowPos*(window: ptr Window; xpos: cint; ypos: cint) {.
importc: "glfwSetWindowPos", cdecl.}
## ```
## ! @brief Sets the position of the content area of the specified window.
- ##
+ ##
## This function sets the position, in screen coordinates, of the upper-left
## corner of the content area of the specified windowed mode window. If the
## window is a full screen window, this function does nothing.
- ##
+ ##
## __Do not use this function__ to move an already visible window unless you
## have very good reasons for doing so, as it will confuse and annoy the user.
- ##
+ ##
## The window manager may put limits on what positions are allowed. GLFW
## cannot and should not override these limits.
- ##
+ ##
## @param[in] window The window to query.
## @param[in] xpos The x-coordinate of the upper-left corner of the content area.
## @param[in] ypos The y-coordinate of the upper-left corner of the content area.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- ##
+ ##
## @remark @wayland There is no way for an application to set the global
## position of its windows. This function will emit @ref
## GLFW_FEATURE_UNAVAILABLE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_pos
## @sa @ref glfwGetWindowPos
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc getWindowSize*(window: ptr Window; width: ptr cint; height: ptr cint) {.
importc: "glfwGetWindowSize", cdecl.}
## ```
## ! @brief Retrieves the size of the content area of the specified window.
- ##
+ ##
## This function retrieves the size, in screen coordinates, of the content area
## of the specified window. If you wish to retrieve the size of the
## framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- ##
+ ##
## Any or all of the size arguments may be NULL. If an error occurs, all
## non-NULL size arguments will be set to zero.
- ##
+ ##
## @param[in] window The window whose size to retrieve.
## @param[out] width Where to store the width, in screen coordinates, of the
## content area, or NULL.
## @param[out] height Where to store the height, in screen coordinates, of the
## content area, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_size
## @sa @ref glfwSetWindowSize
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc setWindowSizeLimits*(window: ptr Window; minwidth: cint; minheight: cint;
@@ -1656,18 +1656,18 @@ proc setWindowSizeLimits*(window: ptr Window; minwidth: cint; minheight: cint;
importc: "glfwSetWindowSizeLimits", cdecl.}
## ```
## ! @brief Sets the size limits of the specified window.
- ##
+ ##
## This function sets the size limits of the content area of the specified
## window. If the window is full screen, the size limits only take effect
## once it is made windowed. If the window is not resizable, this function
## does nothing.
- ##
+ ##
## The size limits are applied immediately to a windowed mode window and may
## cause it to be resized.
- ##
+ ##
## The maximum dimensions must be greater than or equal to the minimum
## dimensions and all must be greater than or equal to zero.
- ##
+ ##
## @param[in] window The window to set limits for.
## @param[in] minwidth The minimum width, in screen coordinates, of the content
## area, or GLFW_DONT_CARE.
@@ -1677,139 +1677,139 @@ proc setWindowSizeLimits*(window: ptr Window; minwidth: cint; minheight: cint;
## area, or GLFW_DONT_CARE.
## @param[in] maxheight The maximum height, in screen coordinates, of the
## content area, or GLFW_DONT_CARE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark If you set size limits and an aspect ratio that conflict, the
## results are undefined.
- ##
+ ##
## @remark @wayland The size limits will not be applied until the window is
## actually resized, either by the user or by the compositor.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_sizelimits
## @sa @ref glfwSetWindowAspectRatio
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc setWindowAspectRatio*(window: ptr Window; numer: cint; denom: cint) {.
importc: "glfwSetWindowAspectRatio", cdecl.}
## ```
## ! @brief Sets the aspect ratio of the specified window.
- ##
+ ##
## This function sets the required aspect ratio of the content area of the
## specified window. If the window is full screen, the aspect ratio only takes
## effect once it is made windowed. If the window is not resizable, this
## function does nothing.
- ##
+ ##
## The aspect ratio is specified as a numerator and a denominator and both
## values must be greater than zero. For example, the common 16:9 aspect ratio
## is specified as 16 and 9, respectively.
- ##
+ ##
## If the numerator and denominator is set to GLFW_DONT_CARE then the aspect
## ratio limit is disabled.
- ##
+ ##
## The aspect ratio is applied immediately to a windowed mode window and may
## cause it to be resized.
- ##
+ ##
## @param[in] window The window to set limits for.
## @param[in] numer The numerator of the desired aspect ratio, or
## GLFW_DONT_CARE.
## @param[in] denom The denominator of the desired aspect ratio, or
## GLFW_DONT_CARE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark If you set size limits and an aspect ratio that conflict, the
## results are undefined.
- ##
+ ##
## @remark @wayland The aspect ratio will not be applied until the window is
## actually resized, either by the user or by the compositor.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_sizelimits
## @sa @ref glfwSetWindowSizeLimits
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc setWindowSize*(window: ptr Window; width: cint; height: cint) {.
importc: "glfwSetWindowSize", cdecl.}
## ```
## ! @brief Sets the size of the content area of the specified window.
- ##
+ ##
## This function sets the size, in screen coordinates, of the content area of
## the specified window.
- ##
+ ##
## For full screen windows, this function updates the resolution of its desired
## video mode and switches to the video mode closest to it, without affecting
## the window's context. As the context is unaffected, the bit depths of the
## framebuffer remain unchanged.
- ##
+ ##
## If you wish to update the refresh rate of the desired video mode in addition
## to its resolution, see @ref glfwSetWindowMonitor.
- ##
+ ##
## The window manager may put limits on what sizes are allowed. GLFW cannot
## and should not override these limits.
- ##
+ ##
## @param[in] window The window to resize.
## @param[in] width The desired width, in screen coordinates, of the window
## content area.
## @param[in] height The desired height, in screen coordinates, of the window
## content area.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @wayland A full screen window will not attempt to change the mode,
## no matter what the requested size.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_size
## @sa @ref glfwGetWindowSize
## @sa @ref glfwSetWindowMonitor
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc getFramebufferSize*(window: ptr Window; width: ptr cint; height: ptr cint) {.
importc: "glfwGetFramebufferSize", cdecl.}
## ```
## ! @brief Retrieves the size of the framebuffer of the specified window.
- ##
+ ##
## This function retrieves the size, in pixels, of the framebuffer of the
## specified window. If you wish to retrieve the size of the window in screen
## coordinates, see @ref glfwGetWindowSize.
- ##
+ ##
## Any or all of the size arguments may be NULL. If an error occurs, all
## non-NULL size arguments will be set to zero.
- ##
+ ##
## @param[in] window The window whose framebuffer to query.
## @param[out] width Where to store the width, in pixels, of the framebuffer,
## or NULL.
## @param[out] height Where to store the height, in pixels, of the framebuffer,
## or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_fbsize
## @sa @ref glfwSetFramebufferSizeCallback
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc getWindowFrameSize*(window: ptr Window; left: ptr cint; top: ptr cint;
@@ -1817,19 +1817,19 @@ proc getWindowFrameSize*(window: ptr Window; left: ptr cint; top: ptr cint;
importc: "glfwGetWindowFrameSize", cdecl.}
## ```
## ! @brief Retrieves the size of the frame of the window.
- ##
+ ##
## This function retrieves the size, in screen coordinates, of each edge of the
## frame of the specified window. This size includes the title bar, if the
## window has one. The size of the frame may vary depending on the
## [window-related hints](@ref window_hints_wnd) used to create it.
- ##
+ ##
## Because this function retrieves the size of each window frame edge and not
## the offset along a particular coordinate axis, the retrieved values will
## always be zero or positive.
- ##
+ ##
## Any or all of the size arguments may be NULL. If an error occurs, all
## non-NULL size arguments will be set to zero.
- ##
+ ##
## @param[in] window The window whose frame size to query.
## @param[out] left Where to store the size, in screen coordinates, of the left
## edge of the window frame, or NULL.
@@ -1839,23 +1839,23 @@ proc getWindowFrameSize*(window: ptr Window; left: ptr cint; top: ptr cint;
## right edge of the window frame, or NULL.
## @param[out] bottom Where to store the size, in screen coordinates, of the
## bottom edge of the window frame, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_size
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup window
## ```
proc getWindowContentScale*(window: ptr Window; xscale: ptr cfloat; yscale: ptr cfloat) {.
importc: "glfwGetWindowContentScale", cdecl.}
## ```
## ! @brief Retrieves the content scale for the specified window.
- ##
+ ##
## This function retrieves the content scale for the specified window. The
## content scale is the ratio between the current DPI and the platform's
## default DPI. This is especially important for text and any UI elements. If
@@ -1863,309 +1863,309 @@ proc getWindowContentScale*(window: ptr Window; xscale: ptr cfloat; yscale: ptr
## machine then it should appear at a reasonable size on other machines
## regardless of their DPI and scaling settings. This relies on the system DPI
## and scaling settings being somewhat correct.
- ##
+ ##
## On systems where each monitors can have its own content scale, the window
## content scale will depend on which monitor the system considers the window
## to be on.
- ##
+ ##
## @param[in] window The window to query.
## @param[out] xscale Where to store the x-axis content scale, or NULL.
## @param[out] yscale Where to store the y-axis content scale, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_scale
## @sa @ref glfwSetWindowContentScaleCallback
## @sa @ref glfwGetMonitorContentScale
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc getWindowOpacity*(window: ptr Window): cfloat {.importc: "glfwGetWindowOpacity",
cdecl.}
## ```
## ! @brief Returns the opacity of the whole window.
- ##
+ ##
## This function returns the opacity of the window, including any decorations.
- ##
+ ##
## The opacity (or alpha) value is a positive finite number between zero and
## one, where zero is fully transparent and one is fully opaque. If the system
## does not support whole window transparency, this function always returns one.
- ##
+ ##
## The initial opacity value for newly created windows is one.
- ##
+ ##
## @param[in] window The window to query.
## @return The opacity value of the specified window.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_transparency
## @sa @ref glfwSetWindowOpacity
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc setWindowOpacity*(window: ptr Window; opacity: cfloat) {.
importc: "glfwSetWindowOpacity", cdecl.}
## ```
## ! @brief Sets the opacity of the whole window.
- ##
+ ##
## This function sets the opacity of the window, including any decorations.
- ##
+ ##
## The opacity (or alpha) value is a positive finite number between zero and
## one, where zero is fully transparent and one is fully opaque.
- ##
+ ##
## The initial opacity value for newly created windows is one.
- ##
+ ##
## A window created with framebuffer transparency may not use whole window
## transparency. The results of doing this are undefined.
- ##
+ ##
## @param[in] window The window to set the opacity for.
## @param[in] opacity The desired opacity of the specified window.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- ##
+ ##
## @remark @wayland There is no way to set an opacity factor for a window.
## This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_transparency
## @sa @ref glfwGetWindowOpacity
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc iconifyWindow*(window: ptr Window) {.importc: "glfwIconifyWindow", cdecl.}
## ```
## ! @brief Iconifies the specified window.
- ##
+ ##
## This function iconifies (minimizes) the specified window if it was
## previously restored. If the window is already iconified, this function does
## nothing.
- ##
+ ##
## If the specified window is a full screen window, the original monitor
## resolution is restored until the window is restored.
- ##
+ ##
## @param[in] window The window to iconify.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
## be able to restore it. This is a design decision of the xdg-shell
## protocol.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_iconify
## @sa @ref glfwRestoreWindow
## @sa @ref glfwMaximizeWindow
- ##
+ ##
## @since Added in version 2.1.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc restoreWindow*(window: ptr Window) {.importc: "glfwRestoreWindow", cdecl.}
## ```
## ! @brief Restores the specified window.
- ##
+ ##
## This function restores the specified window if it was previously iconified
## (minimized) or maximized. If the window is already restored, this function
## does nothing.
- ##
+ ##
## If the specified window is a full screen window, the resolution chosen for
## the window is restored on the selected monitor.
- ##
+ ##
## @param[in] window The window to restore.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_iconify
## @sa @ref glfwIconifyWindow
## @sa @ref glfwMaximizeWindow
- ##
+ ##
## @since Added in version 2.1.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc maximizeWindow*(window: ptr Window) {.importc: "glfwMaximizeWindow", cdecl.}
## ```
## ! @brief Maximizes the specified window.
- ##
+ ##
## This function maximizes the specified window if it was previously not
## maximized. If the window is already maximized, this function does nothing.
- ##
+ ##
## If the specified window is a full screen window, this function does nothing.
- ##
+ ##
## @param[in] window The window to maximize.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @par Thread Safety
## This function may only be called from the main thread.
- ##
+ ##
## @sa @ref window_iconify
## @sa @ref glfwIconifyWindow
## @sa @ref glfwRestoreWindow
- ##
+ ##
## @since Added in GLFW 3.2.
- ##
+ ##
## @ingroup window
## ```
proc showWindow*(window: ptr Window) {.importc: "glfwShowWindow", cdecl.}
## ```
## ! @brief Makes the specified window visible.
- ##
+ ##
## This function makes the specified window visible if it was previously
## hidden. If the window is already visible or is in full screen mode, this
## function does nothing.
- ##
+ ##
## By default, windowed mode windows are focused when shown
## Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
## to change this behavior for all newly created windows, or change the
## behavior for an existing window with @ref glfwSetWindowAttrib.
- ##
+ ##
## @param[in] window The window to make visible.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_hide
## @sa @ref glfwHideWindow
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc hideWindow*(window: ptr Window) {.importc: "glfwHideWindow", cdecl.}
## ```
## ! @brief Hides the specified window.
- ##
+ ##
## This function hides the specified window if it was previously visible. If
## the window is already hidden or is in full screen mode, this function does
## nothing.
- ##
+ ##
## @param[in] window The window to hide.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_hide
## @sa @ref glfwShowWindow
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc focusWindow*(window: ptr Window) {.importc: "glfwFocusWindow", cdecl.}
## ```
## ! @brief Brings the specified window to front and sets input focus.
- ##
+ ##
## This function brings the specified window to front and sets input focus.
## The window should already be visible and not iconified.
- ##
+ ##
## By default, both windowed and full screen mode windows are focused when
## initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
## disable this behavior.
- ##
+ ##
## Also by default, windowed mode windows are focused when shown
## with @ref glfwShowWindow. Set the
## [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
- ##
+ ##
## __Do not use this function__ to steal focus from other applications unless
## you are certain that is what the user wants. Focus stealing can be
## extremely disruptive.
- ##
+ ##
## For a less disruptive way of getting the user's attention, see
## [attention requests](@ref window_attention).
- ##
+ ##
## @param[in] window The window to give input focus.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- ##
+ ##
## @remark @wayland It is not possible for an application to set the input
## focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_focus
## @sa @ref window_attention
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc requestWindowAttention*(window: ptr Window) {.
importc: "glfwRequestWindowAttention", cdecl.}
## ```
## ! @brief Requests user attention to the specified window.
- ##
+ ##
## This function requests user attention to the specified window. On
## platforms where this is not supported, attention is requested to the
## application as a whole.
- ##
+ ##
## Once the user has given attention, usually by focusing the window or
## application, the system will end the request automatically.
- ##
+ ##
## @param[in] window The window to request attention to.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @macos Attention is requested to the application as a whole, not the
## specific window.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_attention
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc getWindowMonitor*(window: ptr Window): ptr Monitor {.
importc: "glfwGetWindowMonitor", cdecl.}
## ```
## ! @brief Returns the monitor that the window uses for full screen mode.
- ##
+ ##
## This function returns the handle of the monitor that the specified window is
## in full screen on.
- ##
+ ##
## @param[in] window The window to query.
## @return The monitor, or NULL if the window is in windowed mode or an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_monitor
## @sa @ref glfwSetWindowMonitor
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowMonitor*(window: ptr Window; monitor: ptr Monitor; xpos: cint; ypos: cint;
@@ -2173,25 +2173,25 @@ proc setWindowMonitor*(window: ptr Window; monitor: ptr Monitor; xpos: cint; ypo
importc: "glfwSetWindowMonitor", cdecl.}
## ```
## ! @brief Sets the mode, monitor, video mode and placement of a window.
- ##
+ ##
## This function sets the monitor that the window uses for full screen mode or,
## if the monitor is NULL, makes it windowed mode.
- ##
+ ##
## When setting a monitor, this function updates the width, height and refresh
## rate of the desired video mode and switches to the video mode closest to it.
## The window position is ignored when setting a monitor.
- ##
+ ##
## When the monitor is NULL, the position, width and height are used to
## place the window content area. The refresh rate is ignored when no monitor
## is specified.
- ##
+ ##
## If you only wish to update the resolution of a full screen window or the
## size of a windowed mode window, see @ref glfwSetWindowSize.
- ##
+ ##
## When a window transitions from full screen to windowed mode, this function
## restores any previous window settings such as whether it is decorated,
## floating, resizable, has size or aspect ratio limits, etc.
- ##
+ ##
## @param[in] window The window whose monitor, size or video mode to set.
## @param[in] monitor The desired monitor, or NULL to set windowed mode.
## @param[in] xpos The desired x-coordinate of the upper-left corner of the
@@ -2204,425 +2204,425 @@ proc setWindowMonitor*(window: ptr Window; monitor: ptr Monitor; xpos: cint; ypo
## area or video mode.
## @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
## or GLFW_DONT_CARE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
## affected by any resizing or mode switching, although you may need to update
## your viewport if the framebuffer size has changed.
- ##
+ ##
## @remark @wayland The desired window position is ignored, as there is no way
## for an application to set this property.
- ##
+ ##
## @remark @wayland Setting the window to full screen will not attempt to
## change the mode, no matter what the requested size or refresh rate.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_monitor
## @sa @ref window_full_screen
## @sa @ref glfwGetWindowMonitor
## @sa @ref glfwSetWindowSize
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc getWindowAttrib*(window: ptr Window; attrib: cint): cint {.
importc: "glfwGetWindowAttrib", cdecl.}
## ```
## ! @brief Returns an attribute of the specified window.
- ##
+ ##
## This function returns the value of an attribute of the specified window or
## its OpenGL or OpenGL ES context.
- ##
+ ##
## @param[in] window The window to query.
## @param[in] attrib The [window attribute](@ref window_attribs) whose value to
## return.
## @return The value of the attribute, or zero if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark Framebuffer related hints are not window attributes. See @ref
## window_attribs_fb for more information.
- ##
+ ##
## @remark Zero is a valid value for many window and context related
## attributes so you cannot use a return value of zero as an indication of
## errors. However, this function should not fail as long as it is passed
## valid arguments and the library has been [initialized](@ref intro_init).
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_attribs
## @sa @ref glfwSetWindowAttrib
- ##
+ ##
## @since Added in version 3.0. Replaces glfwGetWindowParam and
## glfwGetGLVersion.
- ##
+ ##
## @ingroup window
## ```
proc setWindowAttrib*(window: ptr Window; attrib: cint; value: cint) {.
importc: "glfwSetWindowAttrib", cdecl.}
## ```
## ! @brief Sets an attribute of the specified window.
- ##
+ ##
## This function sets the value of an attribute of the specified window.
- ##
+ ##
## The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
## [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
## [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
## [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
## [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
## [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
- ##
+ ##
## Some of these attributes are ignored for full screen windows. The new
## value will take effect if the window is later made windowed.
- ##
+ ##
## Some of these attributes are ignored for windowed mode windows. The new
## value will take effect if the window is later made full screen.
- ##
+ ##
## @param[in] window The window to set the attribute for.
## @param[in] attrib A supported window attribute.
## @param[in] value GLFW_TRUE or GLFW_FALSE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark Calling @ref glfwGetWindowAttrib will always return the latest
## value, even if that value is ignored by the current mode of the window.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_attribs
## @sa @ref glfwGetWindowAttrib
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc setWindowUserPointer*(window: ptr Window; pointer: pointer) {.
importc: "glfwSetWindowUserPointer", cdecl.}
## ```
## ! @brief Sets the user pointer of the specified window.
- ##
+ ##
## This function sets the user-defined pointer of the specified window. The
## current value is retained until the window is destroyed. The initial value
## is NULL.
- ##
+ ##
## @param[in] window The window whose pointer to set.
## @param[in] pointer The new value.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref window_userptr
## @sa @ref glfwGetWindowUserPointer
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc getWindowUserPointer*(window: ptr Window): pointer {.
importc: "glfwGetWindowUserPointer", cdecl.}
## ```
## ! @brief Returns the user pointer of the specified window.
- ##
+ ##
## This function returns the current value of the user-defined pointer of the
## specified window. The initial value is NULL.
- ##
+ ##
## @param[in] window The window whose pointer to return.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref window_userptr
## @sa @ref glfwSetWindowUserPointer
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowPosCallback*(window: ptr Window; callback: Windowposfun): Windowposfun {.
importc: "glfwSetWindowPosCallback", cdecl.}
## ```
## ! @brief Sets the position callback for the specified window.
- ##
+ ##
## This function sets the position callback of the specified window, which is
## called when the window is moved. The callback is provided with the
## position, in screen coordinates, of the upper-left corner of the content
## area of the window.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int xpos, int ypos)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowposfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @remark @wayland This callback will never be called, as there is no way for
## an application to know its global position.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_pos
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowSizeCallback*(window: ptr Window; callback: Windowsizefun): Windowsizefun {.
importc: "glfwSetWindowSizeCallback", cdecl.}
## ```
## ! @brief Sets the size callback for the specified window.
- ##
+ ##
## This function sets the size callback of the specified window, which is
## called when the window is resized. The callback is provided with the size,
## in screen coordinates, of the content area of the window.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int width, int height)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowsizefun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_size
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup window
## ```
proc setWindowCloseCallback*(window: ptr Window; callback: Windowclosefun): Windowclosefun {.
importc: "glfwSetWindowCloseCallback", cdecl.}
## ```
## ! @brief Sets the close callback for the specified window.
- ##
+ ##
## This function sets the close callback of the specified window, which is
## called when the user attempts to close the window, for example by clicking
## the close widget in the title bar.
- ##
+ ##
## The close flag is set before this callback is called, but you can modify it
## at any time with @ref glfwSetWindowShouldClose.
- ##
+ ##
## The close callback is not triggered by @ref glfwDestroyWindow.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowclosefun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @remark @macos Selecting Quit from the application menu will trigger the
## close callback for all windows.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_close
- ##
+ ##
## @since Added in version 2.5.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup window
## ```
proc setWindowRefreshCallback*(window: ptr Window; callback: Windowrefreshfun): Windowrefreshfun {.
importc: "glfwSetWindowRefreshCallback", cdecl.}
## ```
## ! @brief Sets the refresh callback for the specified window.
- ##
+ ##
## This function sets the refresh callback of the specified window, which is
## called when the content area of the window needs to be redrawn, for example
## if the window has been exposed after having been covered by another window.
- ##
+ ##
## On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
## the window contents are saved off-screen, this callback may be called only
## very infrequently or never at all.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window);
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowrefreshfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_refresh
- ##
+ ##
## @since Added in version 2.5.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup window
## ```
proc setWindowFocusCallback*(window: ptr Window; callback: Windowfocusfun): Windowfocusfun {.
importc: "glfwSetWindowFocusCallback", cdecl.}
## ```
## ! @brief Sets the focus callback for the specified window.
- ##
+ ##
## This function sets the focus callback of the specified window, which is
## called when the window gains or loses input focus.
- ##
+ ##
## After the focus callback is called for a window that lost input focus,
## synthetic key and mouse button release events will be generated for all such
## that had been pressed. For more information, see @ref glfwSetKeyCallback
## and @ref glfwSetMouseButtonCallback.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int focused)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowfocusfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_focus
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowIconifyCallback*(window: ptr Window; callback: Windowiconifyfun): Windowiconifyfun {.
importc: "glfwSetWindowIconifyCallback", cdecl.}
## ```
## ! @brief Sets the iconify callback for the specified window.
- ##
+ ##
## This function sets the iconification callback of the specified window, which
## is called when the window is iconified or restored.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int iconified)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowiconifyfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_iconify
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowMaximizeCallback*(window: ptr Window; callback: Windowmaximizefun): Windowmaximizefun {.
importc: "glfwSetWindowMaximizeCallback", cdecl.}
## ```
## ! @brief Sets the maximize callback for the specified window.
- ##
+ ##
## This function sets the maximization callback of the specified window, which
## is called when the window is maximized or restored.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int maximized)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowmaximizefun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_maximize
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc setFramebufferSizeCallback*(window: ptr Window; callback: Framebuffersizefun): Framebuffersizefun {.
importc: "glfwSetFramebufferSizeCallback", cdecl.}
## ```
## ! @brief Sets the framebuffer resize callback for the specified window.
- ##
+ ##
## This function sets the framebuffer resize callback of the specified window,
## which is called when the framebuffer of the specified window is resized.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int width, int height)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWframebuffersizefun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_fbsize
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup window
## ```
proc setWindowContentScaleCallback*(window: ptr Window;
@@ -2630,222 +2630,222 @@ proc setWindowContentScaleCallback*(window: ptr Window;
importc: "glfwSetWindowContentScaleCallback", cdecl.}
## ```
## ! @brief Sets the window content scale callback for the specified window.
- ##
+ ##
## This function sets the window content scale callback of the specified window,
## which is called when the content scale of the specified window changes.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, float xscale, float yscale)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWwindowcontentscalefun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref window_scale
## @sa @ref glfwGetWindowContentScale
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup window
## ```
proc pollEvents*() {.importc: "glfwPollEvents", cdecl.}
## ```
## ! @brief Processes all pending events.
- ##
+ ##
## This function processes only those events that are already in the event
## queue and then returns immediately. Processing events will cause the window
## and input callbacks associated with those events to be called.
- ##
+ ##
## On some platforms, a window move, resize or menu operation will cause event
## processing to block. This is due to how event processing is designed on
## those platforms. You can use the
## [window refresh callback](@ref window_refresh) to redraw the contents of
## your window when necessary during such operations.
- ##
+ ##
## Do not assume that callbacks you set will _only_ be called in response to
## event processing functions like this one. While it is necessary to poll for
## events, window systems that require GLFW to register callbacks of its own
## can pass events to GLFW in response to many window system function calls.
## GLFW will pass those events on to the application callbacks before
## returning.
- ##
+ ##
## Event processing is not required for joystick input to work.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref events
## @sa @ref glfwWaitEvents
## @sa @ref glfwWaitEventsTimeout
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup window
## ```
proc waitEvents*() {.importc: "glfwWaitEvents", cdecl.}
## ```
## ! @brief Waits until events are queued and processes them.
- ##
+ ##
## This function puts the calling thread to sleep until at least one event is
## available in the event queue. Once one or more events are available,
## it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
## are processed and the function then returns immediately. Processing events
## will cause the window and input callbacks associated with those events to be
## called.
- ##
+ ##
## Since not all events are associated with callbacks, this function may return
## without a callback having been called even if you are monitoring all
## callbacks.
- ##
+ ##
## On some platforms, a window move, resize or menu operation will cause event
## processing to block. This is due to how event processing is designed on
## those platforms. You can use the
## [window refresh callback](@ref window_refresh) to redraw the contents of
## your window when necessary during such operations.
- ##
+ ##
## Do not assume that callbacks you set will _only_ be called in response to
## event processing functions like this one. While it is necessary to poll for
## events, window systems that require GLFW to register callbacks of its own
## can pass events to GLFW in response to many window system function calls.
## GLFW will pass those events on to the application callbacks before
## returning.
- ##
+ ##
## Event processing is not required for joystick input to work.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref events
## @sa @ref glfwPollEvents
## @sa @ref glfwWaitEventsTimeout
- ##
+ ##
## @since Added in version 2.5.
- ##
+ ##
## @ingroup window
## ```
proc waitEventsTimeout*(timeout: cdouble) {.importc: "glfwWaitEventsTimeout", cdecl.}
## ```
## ! @brief Waits with timeout until events are queued and processes them.
- ##
+ ##
## This function puts the calling thread to sleep until at least one event is
## available in the event queue, or until the specified timeout is reached. If
## one or more events are available, it behaves exactly like @ref
## glfwPollEvents, i.e. the events in the queue are processed and the function
## then returns immediately. Processing events will cause the window and input
## callbacks associated with those events to be called.
- ##
+ ##
## The timeout value must be a positive finite number.
- ##
+ ##
## Since not all events are associated with callbacks, this function may return
## without a callback having been called even if you are monitoring all
## callbacks.
- ##
+ ##
## On some platforms, a window move, resize or menu operation will cause event
## processing to block. This is due to how event processing is designed on
## those platforms. You can use the
## [window refresh callback](@ref window_refresh) to redraw the contents of
## your window when necessary during such operations.
- ##
+ ##
## Do not assume that callbacks you set will _only_ be called in response to
## event processing functions like this one. While it is necessary to poll for
## events, window systems that require GLFW to register callbacks of its own
## can pass events to GLFW in response to many window system function calls.
## GLFW will pass those events on to the application callbacks before
## returning.
- ##
+ ##
## Event processing is not required for joystick input to work.
- ##
+ ##
## @param[in] timeout The maximum amount of time, in seconds, to wait.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref events
## @sa @ref glfwPollEvents
## @sa @ref glfwWaitEvents
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup window
## ```
proc postEmptyEvent*() {.importc: "glfwPostEmptyEvent", cdecl.}
## ```
## ! @brief Posts an empty event to the event queue.
- ##
+ ##
## This function posts an empty event from the current thread to the event
## queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref events
## @sa @ref glfwWaitEvents
## @sa @ref glfwWaitEventsTimeout
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup window
## ```
proc getInputMode*(window: ptr Window; mode: cint): cint {.importc: "glfwGetInputMode",
cdecl.}
## ```
## ! @brief Returns the value of an input option for the specified window.
- ##
+ ##
## This function returns the value of an input option for the specified window.
## The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
## @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
## @ref GLFW_RAW_MOUSE_MOTION.
- ##
+ ##
## @param[in] window The window to query.
## @param[in] mode One of GLFW_CURSOR, GLFW_STICKY_KEYS,
## GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or
## GLFW_RAW_MOUSE_MOTION.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref glfwSetInputMode
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup input
## ```
proc setInputMode*(window: ptr Window; mode: cint; value: cint) {.
importc: "glfwSetInputMode", cdecl.}
## ```
## ! @brief Sets an input option for the specified window.
- ##
+ ##
## This function sets an input mode option for the specified window. The mode
## must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
## @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
## @ref GLFW_RAW_MOUSE_MOTION.
- ##
+ ##
## If the mode is GLFW_CURSOR, the value must be one of the following cursor
## modes:
## - GLFW_CURSOR_NORMAL makes the cursor visible and behaving normally.
@@ -2854,14 +2854,14 @@ proc setInputMode*(window: ptr Window; mode: cint; value: cint) {.
## - GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual
## and unlimited cursor movement. This is useful for implementing for
## example 3D camera controls.
- ##
+ ##
## If the mode is GLFW_STICKY_KEYS, the value must be either GLFW_TRUE to
## enable sticky keys, or GLFW_FALSE to disable it. If sticky keys are
## enabled, a key press will ensure that @ref glfwGetKey returns GLFW_PRESS
## the next time it is called even if the key had been released before the
## call. This is useful when you are only interested in whether keys have been
## pressed but not when or in which order.
- ##
+ ##
## If the mode is GLFW_STICKY_MOUSE_BUTTONS, the value must be either
## GLFW_TRUE to enable sticky mouse buttons, or GLFW_FALSE to disable it.
## If sticky mouse buttons are enabled, a mouse button press will ensure that
@@ -2869,86 +2869,86 @@ proc setInputMode*(window: ptr Window; mode: cint; value: cint) {.
## if the mouse button had been released before the call. This is useful when
## you are only interested in whether mouse buttons have been pressed but not
## when or in which order.
- ##
+ ##
## If the mode is GLFW_LOCK_KEY_MODS, the value must be either GLFW_TRUE to
## enable lock key modifier bits, or GLFW_FALSE to disable them. If enabled,
## callbacks that receive modifier bits will also have the @ref
## GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
## and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
- ##
+ ##
## If the mode is GLFW_RAW_MOUSE_MOTION, the value must be either GLFW_TRUE
## to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
## disabled, or GLFW_FALSE to disable it. If raw motion is not supported,
## attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
## glfwRawMouseMotionSupported to check for support.
- ##
+ ##
## @param[in] window The window whose input mode to set.
## @param[in] mode One of GLFW_CURSOR, GLFW_STICKY_KEYS,
## GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or
## GLFW_RAW_MOUSE_MOTION.
## @param[in] value The new value of the specified input mode.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
## GLFW_FEATURE_UNAVAILABLE (see above).
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref glfwGetInputMode
- ##
+ ##
## @since Added in version 3.0. Replaces glfwEnable and glfwDisable.
- ##
+ ##
## @ingroup input
## ```
proc rawMouseMotionSupported*(): cint {.importc: "glfwRawMouseMotionSupported", cdecl.}
## ```
## ! @brief Returns whether raw mouse motion is supported.
- ##
+ ##
## This function returns whether raw mouse motion is supported on the current
## system. This status does not change after GLFW has been initialized so you
## only need to check this once. If you attempt to enable raw motion on
## a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
- ##
+ ##
## Raw mouse motion is closer to the actual motion of the mouse across
## a surface. It is not affected by the scaling and acceleration applied to
## the motion of the desktop cursor. That processing is suitable for a cursor
## while raw motion is better for controlling for example a 3D camera. Because
## of this, raw mouse motion is only provided when the cursor is disabled.
- ##
+ ##
## @return GLFW_TRUE if raw mouse motion is supported on the current machine,
## or GLFW_FALSE otherwise.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref raw_mouse_motion
## @sa @ref glfwSetInputMode
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getKeyName*(key: cint; scancode: cint): cstring {.importc: "glfwGetKeyName", cdecl.}
## ```
## ! @brief Returns the layout-specific name of the specified printable key.
- ##
+ ##
## This function returns the name of the specified printable key, encoded as
## UTF-8. This is typically the character that key would produce without any
## modifier keys, intended for displaying key bindings to the user. For dead
## keys, it is typically the diacritic it would add to a character.
- ##
+ ##
## __Do not use this function__ for [text input](@ref input_char). You will
## break text input for many languages even if it happens to work for yours.
- ##
+ ##
## If the key is GLFW_KEY_UNKNOWN, the scancode is used to identify the key,
## otherwise the scancode is ignored. If you specify a non-printable key, or
## GLFW_KEY_UNKNOWN and a scancode that maps to a non-printable key, this
## function returns NULL but does not emit an error.
- ##
+ ##
## This behavior allows you to always pass in the arguments in the
## [key callback](@ref input_key) without modification.
- ##
+ ##
## The printable keys are:
## - GLFW_KEY_APOSTROPHE
## - GLFW_KEY_COMMA
@@ -2971,94 +2971,94 @@ proc getKeyName*(key: cint; scancode: cint): cstring {.importc: "glfwGetKeyName"
## - GLFW_KEY_KP_SUBTRACT
## - GLFW_KEY_KP_ADD
## - GLFW_KEY_KP_EQUAL
- ##
+ ##
## Names for printable keys depend on keyboard layout, while names for
## non-printable keys are the same across layouts but depend on the application
## language and should be localized along with other user interface text.
- ##
+ ##
## @param[in] key The key to query, or GLFW_KEY_UNKNOWN.
## @param[in] scancode The scancode of the key to query.
## @return The UTF-8 encoded, layout-specific name of the key, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark The contents of the returned string may change when a keyboard
## layout change event is received.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_key_name
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup input
## ```
proc getKeyScancode*(key: cint): cint {.importc: "glfwGetKeyScancode", cdecl.}
## ```
## ! @brief Returns the platform-specific scancode of the specified key.
- ##
+ ##
## This function returns the platform-specific scancode of the specified key.
- ##
+ ##
## If the key is GLFW_KEY_UNKNOWN or does not exist on the keyboard this
## method will return -1.
- ##
+ ##
## @param[in] key Any [named key](@ref keys).
## @return The platform-specific scancode for the key, or -1 if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref input_key
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getKey*(window: ptr Window; key: cint): cint {.importc: "glfwGetKey", cdecl.}
## ```
## ! @brief Returns the last reported state of a keyboard key for the specified
## window.
- ##
+ ##
## This function returns the last state reported for the specified key to the
## specified window. The returned state is one of GLFW_PRESS or
## GLFW_RELEASE. The higher-level action GLFW_REPEAT is only reported to
## the key callback.
- ##
+ ##
## If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
## GLFW_PRESS the first time you call it for a key that was pressed, even if
## that key has already been released.
- ##
+ ##
## The key functions deal with physical keys, with [key tokens](@ref keys)
## named after their use on the standard US keyboard layout. If you want to
## input text, use the Unicode character callback instead.
- ##
+ ##
## The [modifier key bit masks](@ref mods) are not key tokens and cannot be
## used with this function.
- ##
+ ##
## __Do not use this function__ to implement [text input](@ref input_char).
- ##
+ ##
## @param[in] window The desired window.
## @param[in] key The desired [keyboard key](@ref keys). GLFW_KEY_UNKNOWN is
## not a valid key for this function.
## @return One of GLFW_PRESS or GLFW_RELEASE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_key
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup input
## ```
proc getMouseButton*(window: ptr Window; button: cint): cint {.
@@ -3066,29 +3066,29 @@ proc getMouseButton*(window: ptr Window; button: cint): cint {.
## ```
## ! @brief Returns the last reported state of a mouse button for the specified
## window.
- ##
+ ##
## This function returns the last state reported for the specified mouse button
## to the specified window. The returned state is one of GLFW_PRESS or
## GLFW_RELEASE.
- ##
+ ##
## If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
## returns GLFW_PRESS the first time you call it for a mouse button that was
## pressed, even if that mouse button has already been released.
- ##
+ ##
## @param[in] window The desired window.
## @param[in] button The desired [mouse button](@ref buttons).
## @return One of GLFW_PRESS or GLFW_RELEASE.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_mouse_button
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup input
## ```
proc getCursorPos*(window: ptr Window; xpos: ptr cdouble; ypos: ptr cdouble) {.
@@ -3096,38 +3096,38 @@ proc getCursorPos*(window: ptr Window; xpos: ptr cdouble; ypos: ptr cdouble) {.
## ```
## ! @brief Retrieves the position of the cursor relative to the content area of
## the window.
- ##
+ ##
## This function returns the position of the cursor, in screen coordinates,
## relative to the upper-left corner of the content area of the specified
## window.
- ##
+ ##
## If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor
## position is unbounded and limited only by the minimum and maximum values of
## a double.
- ##
+ ##
## The coordinate can be converted to their integer equivalents with the
## floor function. Casting directly to an integer type works for positive
## coordinates, but fails for negative ones.
- ##
+ ##
## Any or all of the position arguments may be NULL. If an error occurs, all
## non-NULL position arguments will be set to zero.
- ##
+ ##
## @param[in] window The desired window.
## @param[out] xpos Where to store the cursor x-coordinate, relative to the
## left edge of the content area, or NULL.
## @param[out] ypos Where to store the cursor y-coordinate, relative to the to
## top edge of the content area, or NULL.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_pos
## @sa @ref glfwSetCursorPos
- ##
+ ##
## @since Added in version 3.0. Replaces glfwGetMousePos.
- ##
+ ##
## @ingroup input
## ```
proc setCursorPos*(window: ptr Window; xpos: cdouble; ypos: cdouble) {.
@@ -3135,93 +3135,93 @@ proc setCursorPos*(window: ptr Window; xpos: cdouble; ypos: cdouble) {.
## ```
## ! @brief Sets the position of the cursor, relative to the content area of the
## window.
- ##
+ ##
## This function sets the position, in screen coordinates, of the cursor
## relative to the upper-left corner of the content area of the specified
## window. The window must have input focus. If the window does not have
## input focus when this function is called, it fails silently.
- ##
+ ##
## __Do not use this function__ to implement things like camera controls. GLFW
## already provides the GLFW_CURSOR_DISABLED cursor mode that hides the
## cursor, transparently re-centers it and provides unconstrained cursor
## motion. See @ref glfwSetInputMode for more information.
- ##
+ ##
## If the cursor mode is GLFW_CURSOR_DISABLED then the cursor position is
## unconstrained and limited only by the minimum and maximum values of
## a double.
- ##
+ ##
## @param[in] window The desired window.
## @param[in] xpos The desired x-coordinate, relative to the left edge of the
## content area.
## @param[in] ypos The desired y-coordinate, relative to the top edge of the
## content area.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark @wayland This function will only work when the cursor mode is
## GLFW_CURSOR_DISABLED, otherwise it will do nothing.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_pos
## @sa @ref glfwGetCursorPos
- ##
+ ##
## @since Added in version 3.0. Replaces glfwSetMousePos.
- ##
+ ##
## @ingroup input
## ```
proc createCursor*(image: ptr Image; xhot: cint; yhot: cint): ptr Cursor {.
importc: "glfwCreateCursor", cdecl.}
## ```
## ! @brief Creates a custom cursor.
- ##
+ ##
## Creates a new custom cursor image that can be set for a window with @ref
## glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
## Any remaining cursors are destroyed by @ref glfwTerminate.
- ##
+ ##
## The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
## bits per channel with the red channel first. They are arranged canonically
## as packed sequential rows, starting from the top-left corner.
- ##
+ ##
## The cursor hotspot is specified in pixels, relative to the upper-left corner
## of the cursor image. Like all other coordinate systems in GLFW, the X-axis
## points to the right and the Y-axis points down.
- ##
+ ##
## @param[in] image The desired cursor image.
## @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
## @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
## @return The handle of the created cursor, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The specified image data is copied before this function
## returns.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_object
## @sa @ref glfwDestroyCursor
## @sa @ref glfwCreateStandardCursor
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc createStandardCursor*(shape: cint): ptr Cursor {.
importc: "glfwCreateStandardCursor", cdecl.}
## ```
## ! @brief Creates a cursor with a standard shape.
- ##
+ ##
## Returns a cursor with a standard shape, that can be set for a window with
## @ref glfwSetCursor. The images for these cursors come from the system
## cursor theme and their exact appearance will vary between platforms.
- ##
+ ##
## Most of these shapes are guaranteed to exist on every supported platform but
## a few may not be present. See the table below for details.
- ##
+ ##
## Cursor shape | Windows | macOS | X11 | Wayland
## ------------------------------ | ------- | ----- | ------ | -------
## @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
@@ -3234,189 +3234,189 @@ proc createStandardCursor*(shape: cint): ptr Cursor {.
## @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes1 | Maybe2 | Maybe2
## @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
## @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe2 | Maybe2
- ##
+ ##
## 1) This uses a private system API and may fail in the future.
- ##
+ ##
## 2) This uses a newer standard that not all cursor themes support.
- ##
+ ##
## If the requested shape is not available, this function emits a @ref
## GLFW_CURSOR_UNAVAILABLE error and returns NULL.
- ##
+ ##
## @param[in] shape One of the [standard shapes](@ref shapes).
## @return A new cursor ready to use or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_standard
## @sa @ref glfwCreateCursor
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc destroyCursor*(cursor: ptr Cursor) {.importc: "glfwDestroyCursor", cdecl.}
## ```
## ! @brief Destroys a cursor.
- ##
+ ##
## This function destroys a cursor previously created with @ref
## glfwCreateCursor. Any remaining cursors will be destroyed by @ref
## glfwTerminate.
- ##
+ ##
## If the specified cursor is current for any window, that window will be
## reverted to the default cursor. This does not affect the cursor mode.
- ##
+ ##
## @param[in] cursor The cursor object to destroy.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @reentrancy This function must not be called from a callback.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_object
## @sa @ref glfwCreateCursor
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc setCursor*(window: ptr Window; cursor: ptr Cursor) {.importc: "glfwSetCursor", cdecl.}
## ```
## ! @brief Sets the cursor for the window.
- ##
+ ##
## This function sets the cursor image to be used when the cursor is over the
## content area of the specified window. The set cursor will only be visible
## when the [cursor mode](@ref cursor_mode) of the window is
## GLFW_CURSOR_NORMAL.
- ##
+ ##
## On some platforms, the set cursor may not be visible unless the window also
## has input focus.
- ##
+ ##
## @param[in] window The window to set the cursor for.
## @param[in] cursor The cursor to set, or NULL to switch back to the default
## arrow cursor.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_object
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc setKeyCallback*(window: ptr Window; callback: Keyfun): Keyfun {.
importc: "glfwSetKeyCallback", cdecl.}
## ```
## ! @brief Sets the key callback.
- ##
+ ##
## This function sets the key callback of the specified window, which is called
## when a key is pressed, repeated or released.
- ##
+ ##
## The key functions deal with physical keys, with layout independent
## [key tokens](@ref keys) named after their values in the standard US keyboard
## layout. If you want to input text, use the
## [character callback](@ref glfwSetCharCallback) instead.
- ##
+ ##
## When a window loses input focus, it will generate synthetic key release
## events for all pressed keys. You can tell these events from user-generated
## events by the fact that the synthetic ones are generated after the focus
## loss event has been processed, i.e. after the
## [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- ##
+ ##
## The scancode of a key is specific to that platform or sometimes even to that
## machine. Scancodes are intended to allow users to bind keys that don't have
## a GLFW key token. Such keys have key set to GLFW_KEY_UNKNOWN, their
## state is not saved and so it cannot be queried with @ref glfwGetKey.
- ##
+ ##
## Sometimes GLFW needs to generate synthetic key events, in which case the
## scancode may be zero.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new key callback, or NULL to remove the currently
## set callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWkeyfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_key
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup input
## ```
proc setCharCallback*(window: ptr Window; callback: Charfun): Charfun {.
importc: "glfwSetCharCallback", cdecl.}
## ```
## ! @brief Sets the Unicode character callback.
- ##
+ ##
## This function sets the character callback of the specified window, which is
## called when a Unicode character is input.
- ##
+ ##
## The character callback is intended for Unicode text input. As it deals with
## characters, it is keyboard layout dependent, whereas the
## [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
## to physical keys, as a key may produce zero, one or more characters. If you
## want to know whether a specific physical key was pressed or released, see
## the key callback instead.
- ##
+ ##
## The character callback behaves as system text input normally does and will
## not be called if modifier keys are held down that would prevent normal text
## input on that platform, for example a Super (Command) key on macOS or Alt key
## on Windows.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, unsigned int codepoint)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWcharfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_char
- ##
+ ##
## @since Added in version 2.4.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup input
## ```
proc setCharModsCallback*(window: ptr Window; callback: Charmodsfun): Charmodsfun {.
importc: "glfwSetCharModsCallback", cdecl.}
## ```
## ! @brief Sets the Unicode character with modifiers callback.
- ##
+ ##
## This function sets the character with modifiers callback of the specified
## window, which is called when a Unicode character is input regardless of what
## modifier keys are used.
- ##
+ ##
## The character with modifiers callback is intended for implementing custom
## Unicode character input. For regular Unicode text input, see the
## [character callback](@ref glfwSetCharCallback). Like the character
@@ -3425,316 +3425,316 @@ proc setCharModsCallback*(window: ptr Window; callback: Charmodsfun): Charmodsfu
## a key may produce zero, one or more characters. If you want to know whether
## a specific physical key was pressed or released, see the
## [key callback](@ref glfwSetKeyCallback) instead.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWcharmodsfun).
- ##
+ ##
## @deprecated Scheduled for removal in version 4.0.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_char
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc setMouseButtonCallback*(window: ptr Window; callback: Mousebuttonfun): Mousebuttonfun {.
importc: "glfwSetMouseButtonCallback", cdecl.}
## ```
## ! @brief Sets the mouse button callback.
- ##
+ ##
## This function sets the mouse button callback of the specified window, which
## is called when a mouse button is pressed or released.
- ##
+ ##
## When a window loses input focus, it will generate synthetic mouse button
## release events for all pressed mouse buttons. You can tell these events
## from user-generated events by the fact that the synthetic ones are generated
## after the focus loss event has been processed, i.e. after the
## [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int button, int action, int mods)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWmousebuttonfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref input_mouse_button
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter and return value.
- ##
+ ##
## @ingroup input
## ```
proc setCursorPosCallback*(window: ptr Window; callback: Cursorposfun): Cursorposfun {.
importc: "glfwSetCursorPosCallback", cdecl.}
## ```
## ! @brief Sets the cursor position callback.
- ##
+ ##
## This function sets the cursor position callback of the specified window,
## which is called when the cursor is moved. The callback is provided with the
## position, in screen coordinates, relative to the upper-left corner of the
## content area of the window.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, double xpos, double ypos);
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWcursorposfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_pos
- ##
+ ##
## @since Added in version 3.0. Replaces glfwSetMousePosCallback.
- ##
+ ##
## @ingroup input
## ```
proc setCursorEnterCallback*(window: ptr Window; callback: Cursorenterfun): Cursorenterfun {.
importc: "glfwSetCursorEnterCallback", cdecl.}
## ```
## ! @brief Sets the cursor enter/leave callback.
- ##
+ ##
## This function sets the cursor boundary crossing callback of the specified
## window, which is called when the cursor enters or leaves the content area of
## the window.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int entered)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWcursorenterfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref cursor_enter
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup input
## ```
proc setScrollCallback*(window: ptr Window; callback: Scrollfun): Scrollfun {.
importc: "glfwSetScrollCallback", cdecl.}
## ```
## ! @brief Sets the scroll callback.
- ##
+ ##
## This function sets the scroll callback of the specified window, which is
## called when a scrolling device is used, such as a mouse wheel or scrolling
## area of a touchpad.
- ##
+ ##
## The scroll callback receives all scrolling input, like that from a mouse
## wheel or a touchpad scrolling area.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new scroll callback, or NULL to remove the
## currently set callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, double xoffset, double yoffset)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWscrollfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref scrolling
- ##
+ ##
## @since Added in version 3.0. Replaces glfwSetMouseWheelCallback.
- ##
+ ##
## @ingroup input
## ```
proc setDropCallback*(window: ptr Window; callback: Dropfun): Dropfun {.
importc: "glfwSetDropCallback", cdecl.}
## ```
## ! @brief Sets the path drop callback.
- ##
+ ##
## This function sets the path drop callback of the specified window, which is
## called when one or more dragged paths are dropped on the window.
- ##
+ ##
## Because the path array and its strings may have been generated specifically
## for that event, they are not guaranteed to be valid after the callback has
## returned. If you wish to use them after the callback returns, you need to
## make a deep copy.
- ##
+ ##
## @param[in] window The window whose callback to set.
## @param[in] callback The new file drop callback, or NULL to remove the
## currently set callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(GLFWwindow* window, int path_count, const char* paths[])
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWdropfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @remark @wayland File drop is currently unimplemented.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref path_drop
- ##
+ ##
## @since Added in version 3.1.
- ##
+ ##
## @ingroup input
## ```
proc joystickPresent*(jid: cint): cint {.importc: "glfwJoystickPresent", cdecl.}
## ```
## ! @brief Returns whether the specified joystick is present.
- ##
+ ##
## This function returns whether the specified joystick is present.
- ##
+ ##
## There is no need to call this function before other functions that accept
## a joystick ID, as they all check for presence before performing any other
## work.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @return GLFW_TRUE if the joystick is present, or GLFW_FALSE otherwise.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick
- ##
+ ##
## @since Added in version 3.0. Replaces glfwGetJoystickParam.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickAxes*(jid: cint; count: ptr cint): ptr cfloat {.
importc: "glfwGetJoystickAxes", cdecl.}
## ```
## ! @brief Returns the values of all axes of the specified joystick.
- ##
+ ##
## This function returns the values of all axes of the specified joystick.
## Each element in the array is a value between -1.0 and 1.0.
- ##
+ ##
## If the specified joystick is not present this function will return NULL
## but will not generate an error. This can be used instead of first calling
## @ref glfwJoystickPresent.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @param[out] count Where to store the number of axis values in the returned
## array. This is set to zero if the joystick is not present or an error
## occurred.
## @return An array of axis values, or NULL if the joystick is not present or
## an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick_axis
- ##
+ ##
## @since Added in version 3.0. Replaces glfwGetJoystickPos.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickButtons*(jid: cint; count: ptr cint): ptr cuchar {.
importc: "glfwGetJoystickButtons", cdecl.}
## ```
## ! @brief Returns the state of all buttons of the specified joystick.
- ##
+ ##
## This function returns the state of all buttons of the specified joystick.
## Each element in the array is either GLFW_PRESS or GLFW_RELEASE.
- ##
+ ##
## For backward compatibility with earlier versions that did not have @ref
## glfwGetJoystickHats, the button array also includes all hats, each
## represented as four buttons. The hats are in the same order as returned by
## __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
## _left_. To disable these extra buttons, set the @ref
## GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
- ##
+ ##
## If the specified joystick is not present this function will return NULL
## but will not generate an error. This can be used instead of first calling
## @ref glfwJoystickPresent.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @param[out] count Where to store the number of button states in the returned
## array. This is set to zero if the joystick is not present or an error
## occurred.
## @return An array of button states, or NULL if the joystick is not present
## or an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick_button
- ##
+ ##
## @since Added in version 2.2.
## @glfw3 Changed to return a dynamic array.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickHats*(jid: cint; count: ptr cint): ptr cuchar {.
importc: "glfwGetJoystickHats", cdecl.}
## ```
## ! @brief Returns the state of all hats of the specified joystick.
- ##
+ ##
## This function returns the state of all hats of the specified joystick.
## Each element in the array is one of the following values:
- ##
+ ##
## Name | Value
## ---- | -----
## GLFW_HAT_CENTERED | 0
@@ -3746,495 +3746,495 @@ proc getJoystickHats*(jid: cint; count: ptr cint): ptr cuchar {.
## GLFW_HAT_RIGHT_DOWN | GLFW_HAT_RIGHT \| GLFW_HAT_DOWN
## GLFW_HAT_LEFT_UP | GLFW_HAT_LEFT \| GLFW_HAT_UP
## GLFW_HAT_LEFT_DOWN | GLFW_HAT_LEFT \| GLFW_HAT_DOWN
- ##
+ ##
## The diagonal directions are bitwise combinations of the primary (up, right,
## down and left) directions and you can test for these individually by ANDing
## it with the corresponding direction.
- ##
+ ##
## @code
## if (hats[2] & GLFW_HAT_RIGHT)
## {
## State of hat 2 could be right-up, right or right-down
## }
## @endcode
- ##
+ ##
## If the specified joystick is not present this function will return NULL
## but will not generate an error. This can be used instead of first calling
## @ref glfwJoystickPresent.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @param[out] count Where to store the number of hat states in the returned
## array. This is set to zero if the joystick is not present or an error
## occurred.
## @return An array of hat states, or NULL if the joystick is not present
## or an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected, this function is called again for that joystick or the library
## is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick_hat
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickName*(jid: cint): cstring {.importc: "glfwGetJoystickName", cdecl.}
## ```
## ! @brief Returns the name of the specified joystick.
- ##
+ ##
## This function returns the name, encoded as UTF-8, of the specified joystick.
## The returned string is allocated and freed by GLFW. You should not free it
## yourself.
- ##
+ ##
## If the specified joystick is not present this function will return NULL
## but will not generate an error. This can be used instead of first calling
## @ref glfwJoystickPresent.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @return The UTF-8 encoded name of the joystick, or NULL if the joystick
## is not present or an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick_name
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickGUID*(jid: cint): cstring {.importc: "glfwGetJoystickGUID", cdecl.}
## ```
## ! @brief Returns the SDL compatible GUID of the specified joystick.
- ##
+ ##
## This function returns the SDL compatible GUID, as a UTF-8 encoded
## hexadecimal string, of the specified joystick. The returned string is
## allocated and freed by GLFW. You should not free it yourself.
- ##
+ ##
## The GUID is what connects a joystick to a gamepad mapping. A connected
## joystick will always have a GUID even if there is no gamepad mapping
## assigned to it.
- ##
+ ##
## If the specified joystick is not present this function will return NULL
## but will not generate an error. This can be used instead of first calling
## @ref glfwJoystickPresent.
- ##
+ ##
## The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
## uniquely identify the make and model of a joystick but does not identify
## a specific unit, e.g. all wired Xbox 360 controllers will have the same
## GUID on that platform. The GUID for a unit may vary between platforms
## depending on what hardware information the platform specific APIs provide.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @return The UTF-8 encoded GUID of the joystick, or NULL if the joystick
## is not present or an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref gamepad
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc setJoystickUserPointer*(jid: cint; pointer: pointer) {.
importc: "glfwSetJoystickUserPointer", cdecl.}
## ```
## ! @brief Sets the user pointer of the specified joystick.
- ##
+ ##
## This function sets the user-defined pointer of the specified joystick. The
## current value is retained until the joystick is disconnected. The initial
## value is NULL.
- ##
+ ##
## This function may be called from the joystick callback, even for a joystick
## that is being disconnected.
- ##
+ ##
## @param[in] jid The joystick whose pointer to set.
## @param[in] pointer The new value.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref joystick_userptr
## @sa @ref glfwGetJoystickUserPointer
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getJoystickUserPointer*(jid: cint): pointer {.
importc: "glfwGetJoystickUserPointer", cdecl.}
## ```
## ! @brief Returns the user pointer of the specified joystick.
- ##
+ ##
## This function returns the current value of the user-defined pointer of the
## specified joystick. The initial value is NULL.
- ##
+ ##
## This function may be called from the joystick callback, even for a joystick
## that is being disconnected.
- ##
+ ##
## @param[in] jid The joystick whose pointer to return.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Access is not
## synchronized.
- ##
+ ##
## @sa @ref joystick_userptr
## @sa @ref glfwSetJoystickUserPointer
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc joystickIsGamepad*(jid: cint): cint {.importc: "glfwJoystickIsGamepad", cdecl.}
## ```
## ! @brief Returns whether the specified joystick has a gamepad mapping.
- ##
+ ##
## This function returns whether the specified joystick is both present and has
## a gamepad mapping.
- ##
+ ##
## If the specified joystick is present but does not have a gamepad mapping
## this function will return GLFW_FALSE but will not generate an error. Call
## @ref glfwJoystickPresent to check if a joystick is present regardless of
## whether it has a mapping.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @return GLFW_TRUE if a joystick is both present and has a gamepad mapping,
## or GLFW_FALSE otherwise.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref gamepad
## @sa @ref glfwGetGamepadState
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc setJoystickCallback*(callback: Joystickfun): Joystickfun {.
importc: "glfwSetJoystickCallback", cdecl.}
## ```
## ! @brief Sets the joystick configuration callback.
- ##
+ ##
## This function sets the joystick configuration callback, or removes the
## currently set callback. This is called when a joystick is connected to or
## disconnected from the system.
- ##
+ ##
## For joystick connection and disconnection events to be delivered on all
## platforms, you need to call one of the [event processing](@ref events)
## functions. Joystick disconnection may also be detected and the callback
## called by joystick functions. The function will then return whatever it
## returns if the joystick is not present.
- ##
+ ##
## @param[in] callback The new callback, or NULL to remove the currently set
## callback.
## @return The previously set callback, or NULL if no callback was set or the
## library had not been [initialized](@ref intro_init).
- ##
+ ##
## @callback_signature
## @code
## void function_name(int jid, int event)
## @endcode
## For more information about the callback parameters, see the
## [function pointer type](@ref GLFWjoystickfun).
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref joystick_event
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup input
## ```
proc updateGamepadMappings*(string: cstring): cint {.
importc: "glfwUpdateGamepadMappings", cdecl.}
## ```
## ! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
- ##
+ ##
## This function parses the specified ASCII encoded string and updates the
## internal list with any gamepad mappings it finds. This string may
## contain either a single gamepad mapping or many mappings separated by
## newlines. The parser supports the full format of the gamecontrollerdb.txt
## source file including empty lines and comments.
- ##
+ ##
## See @ref gamepad_mapping for a description of the format.
- ##
+ ##
## If there is already a gamepad mapping for a given GUID in the internal list,
## it will be replaced by the one passed to this function. If the library is
## terminated and re-initialized the internal list will revert to the built-in
## default.
- ##
+ ##
## @param[in] string The string containing the gamepad mappings.
## @return GLFW_TRUE if successful, or GLFW_FALSE if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_VALUE.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref gamepad
## @sa @ref glfwJoystickIsGamepad
## @sa @ref glfwGetGamepadName
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getGamepadName*(jid: cint): cstring {.importc: "glfwGetGamepadName", cdecl.}
## ```
## ! @brief Returns the human-readable gamepad name for the specified joystick.
- ##
+ ##
## This function returns the human-readable name of the gamepad from the
## gamepad mapping assigned to the specified joystick.
- ##
+ ##
## If the specified joystick is not present or does not have a gamepad mapping
## this function will return NULL but will not generate an error. Call
## @ref glfwJoystickPresent to check whether it is present regardless of
## whether it has a mapping.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @return The UTF-8 encoded name of the gamepad, or NULL if the
## joystick is not present, does not have a mapping or an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the specified joystick is
## disconnected, the gamepad mappings are updated or the library is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref gamepad
## @sa @ref glfwJoystickIsGamepad
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc getGamepadState*(jid: cint; state: ptr Gamepadstate): cint {.
importc: "glfwGetGamepadState", cdecl.}
## ```
## ! @brief Retrieves the state of the specified joystick remapped as a gamepad.
- ##
+ ##
## This function retrieves the state of the specified joystick remapped to
## an Xbox-like gamepad.
- ##
+ ##
## If the specified joystick is not present or does not have a gamepad mapping
## this function will return GLFW_FALSE but will not generate an error. Call
## @ref glfwJoystickPresent to check whether it is present regardless of
## whether it has a mapping.
- ##
+ ##
## The Guide button may not be available for input as it is often hooked by the
## system or the Steam client.
- ##
+ ##
## Not all devices have all the buttons or axes provided by @ref
## GLFWgamepadstate. Unavailable buttons and axes will always report
## GLFW_RELEASE and 0.0 respectively.
- ##
+ ##
## @param[in] jid The [joystick](@ref joysticks) to query.
## @param[out] state The gamepad input state of the joystick.
## @return GLFW_TRUE if successful, or GLFW_FALSE if no joystick is
## connected, it has no gamepad mapping or an [error](@ref error_handling)
## occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_ENUM.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref gamepad
## @sa @ref glfwUpdateGamepadMappings
## @sa @ref glfwJoystickIsGamepad
- ##
+ ##
## @since Added in version 3.3.
- ##
+ ##
## @ingroup input
## ```
proc setClipboardString*(window: ptr Window; string: cstring) {.
importc: "glfwSetClipboardString", cdecl.}
## ```
## ! @brief Sets the clipboard to the specified string.
- ##
+ ##
## This function sets the system clipboard to the specified, UTF-8 encoded
## string.
- ##
+ ##
## @param[in] window Deprecated. Any valid window or NULL.
## @param[in] string A UTF-8 encoded string.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The specified string is copied before this function
## returns.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref clipboard
## @sa @ref glfwGetClipboardString
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup input
## ```
proc getClipboardString*(window: ptr Window): cstring {.
importc: "glfwGetClipboardString", cdecl.}
## ```
## ! @brief Returns the contents of the clipboard as a string.
- ##
+ ##
## This function returns the contents of the system clipboard, if it contains
## or is convertible to a UTF-8 encoded string. If the clipboard is empty or
## if its contents cannot be converted, NULL is returned and a @ref
## GLFW_FORMAT_UNAVAILABLE error is generated.
- ##
+ ##
## @param[in] window Deprecated. Any valid window or NULL.
## @return The contents of the clipboard as a UTF-8 encoded string, or NULL
## if an [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @pointer_lifetime The returned string is allocated and freed by GLFW. You
## should not free it yourself. It is valid until the next call to @ref
## glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
## is terminated.
- ##
+ ##
## @thread_safety This function must only be called from the main thread.
- ##
+ ##
## @sa @ref clipboard
## @sa @ref glfwSetClipboardString
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup input
## ```
proc getTime*(): cdouble {.importc: "glfwGetTime", cdecl.}
## ```
## ! @brief Returns the GLFW time.
- ##
+ ##
## This function returns the current GLFW time, in seconds. Unless the time
## has been set using @ref glfwSetTime it measures time elapsed since GLFW was
## initialized.
- ##
+ ##
## This function and @ref glfwSetTime are helper functions on top of @ref
## glfwGetTimerFrequency and @ref glfwGetTimerValue.
- ##
+ ##
## The resolution of the timer is system dependent, but is usually on the order
## of a few micro- or nanoseconds. It uses the highest-resolution monotonic
## time source on each supported platform.
- ##
+ ##
## @return The current time, in seconds, or zero if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread. Reading and
## writing of the internal base time is not atomic, so it needs to be
## externally synchronized with calls to @ref glfwSetTime.
- ##
+ ##
## @sa @ref time
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup input
## ```
proc setTime*(time: cdouble) {.importc: "glfwSetTime", cdecl.}
## ```
## ! @brief Sets the GLFW time.
- ##
+ ##
## This function sets the current GLFW time, in seconds. The value must be
## a positive finite number less than or equal to 18446744073.0, which is
## approximately 584.5 years.
- ##
+ ##
## This function and @ref glfwGetTime are helper functions on top of @ref
## glfwGetTimerFrequency and @ref glfwGetTimerValue.
- ##
+ ##
## @param[in] time The new value, in seconds.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_INVALID_VALUE.
- ##
+ ##
## @remark The upper limit of GLFW time is calculated as
## floor((264 - 1) / 109) and is due to implementations
## storing nanoseconds in 64 bits. The limit may be increased in the future.
- ##
+ ##
## @thread_safety This function may be called from any thread. Reading and
## writing of the internal base time is not atomic, so it needs to be
## externally synchronized with calls to @ref glfwGetTime.
- ##
+ ##
## @sa @ref time
- ##
+ ##
## @since Added in version 2.2.
- ##
+ ##
## @ingroup input
## ```
proc getTimerValue*(): uint64 {.importc: "glfwGetTimerValue", cdecl.}
## ```
## ! @brief Returns the current value of the raw timer.
- ##
+ ##
## This function returns the current value of the raw timer, measured in
## 1 / frequency seconds. To get the frequency, call @ref
## glfwGetTimerFrequency.
- ##
+ ##
## @return The value of the timer, or zero if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref time
## @sa @ref glfwGetTimerFrequency
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup input
## ```
proc getTimerFrequency*(): uint64 {.importc: "glfwGetTimerFrequency", cdecl.}
## ```
## ! @brief Returns the frequency, in Hz, of the raw timer.
- ##
+ ##
## This function returns the frequency, in Hz, of the raw timer.
- ##
+ ##
## @return The frequency of the timer, in Hz, or zero if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref time
## @sa @ref glfwGetTimerValue
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup input
## ```
proc makeContextCurrent*(window: ptr Window) {.importc: "glfwMakeContextCurrent",
@@ -4242,229 +4242,229 @@ proc makeContextCurrent*(window: ptr Window) {.importc: "glfwMakeContextCurrent"
## ```
## ! @brief Makes the context of the specified window current for the calling
## thread.
- ##
+ ##
## This function makes the OpenGL or OpenGL ES context of the specified window
## current on the calling thread. A context must only be made current on
## a single thread at a time and each thread can have only a single current
## context at a time.
- ##
+ ##
## When moving a context between threads, you must make it non-current on the
## old thread before making it current on the new one.
- ##
+ ##
## By default, making a context non-current implicitly forces a pipeline flush.
## On machines that support GL_KHR_context_flush_control, you can control
## whether a context performs this flush by setting the
## [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
## hint.
- ##
+ ##
## The specified window must have an OpenGL or OpenGL ES context. Specifying
## a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
## error.
- ##
+ ##
## @param[in] window The window whose context to make current, or NULL to
## detach the current context.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref context_current
## @sa @ref glfwGetCurrentContext
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup context
## ```
proc getCurrentContext*(): ptr Window {.importc: "glfwGetCurrentContext", cdecl.}
## ```
## ! @brief Returns the window whose context is current on the calling thread.
- ##
+ ##
## This function returns the window whose OpenGL or OpenGL ES context is
## current on the calling thread.
- ##
+ ##
## @return The window whose context is current, or NULL if no window's
## context is current.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref context_current
## @sa @ref glfwMakeContextCurrent
- ##
+ ##
## @since Added in version 3.0.
- ##
+ ##
## @ingroup context
## ```
proc swapBuffers*(window: ptr Window) {.importc: "glfwSwapBuffers", cdecl.}
## ```
## ! @brief Swaps the front and back buffers of the specified window.
- ##
+ ##
## This function swaps the front and back buffers of the specified window when
## rendering with OpenGL or OpenGL ES. If the swap interval is greater than
## zero, the GPU driver waits the specified number of screen updates before
## swapping the buffers.
- ##
+ ##
## The specified window must have an OpenGL or OpenGL ES context. Specifying
## a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
## error.
- ##
+ ##
## This function does not apply to Vulkan. If you are rendering with Vulkan,
## see vkQueuePresentKHR instead.
- ##
+ ##
## @param[in] window The window whose buffers to swap.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark __EGL:__ The context of the specified window must be current on the
## calling thread.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref buffer_swap
## @sa @ref glfwSwapInterval
- ##
+ ##
## @since Added in version 1.0.
## @glfw3 Added window handle parameter.
- ##
+ ##
## @ingroup window
## ```
proc swapInterval*(interval: cint) {.importc: "glfwSwapInterval", cdecl.}
## ```
## ! @brief Sets the swap interval for the current context.
- ##
+ ##
## This function sets the swap interval for the current OpenGL or OpenGL ES
## context, i.e. the number of screen updates to wait from the time @ref
## glfwSwapBuffers was called before swapping the buffers and returning. This
## is sometimes called _vertical synchronization_, _vertical retrace
## synchronization_ or just _vsync_.
- ##
+ ##
## A context that supports either of the WGL_EXT_swap_control_tear and
## GLX_EXT_swap_control_tear extensions also accepts _negative_ swap
## intervals, which allows the driver to swap immediately even if a frame
## arrives a little bit late. You can check for these extensions with @ref
## glfwExtensionSupported.
- ##
+ ##
## A context must be current on the calling thread. Calling this function
## without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- ##
+ ##
## This function does not apply to Vulkan. If you are rendering with Vulkan,
## see the present mode of your swapchain instead.
- ##
+ ##
## @param[in] interval The minimum number of screen updates to wait for
## until the buffers are swapped by @ref glfwSwapBuffers.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark This function is not called during context creation, leaving the
## swap interval set to whatever is the default on that platform. This is done
## because some swap interval extensions used by GLFW do not allow the swap
## interval to be reset to zero once it has been set to a non-zero value.
- ##
+ ##
## @remark Some GPU drivers do not honor the requested swap interval, either
## because of a user setting that overrides the application's request or due to
## bugs in the driver.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref buffer_swap
## @sa @ref glfwSwapBuffers
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup context
## ```
proc extensionSupported*(extension: cstring): cint {.
importc: "glfwExtensionSupported", cdecl.}
## ```
## ! @brief Returns whether the specified extension is available.
- ##
+ ##
## This function returns whether the specified
## [API extension](@ref context_glext) is supported by the current OpenGL or
## OpenGL ES context. It searches both for client API extension and context
## creation API extensions.
- ##
+ ##
## A context must be current on the calling thread. Calling this function
## without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- ##
+ ##
## As this functions retrieves and searches one or more extension strings each
## call, it is recommended that you cache its results if it is going to be used
## frequently. The extension strings will not change during the lifetime of
## a context, so there is no danger in doing this.
- ##
+ ##
## This function does not apply to Vulkan. If you are using Vulkan, see @ref
## glfwGetRequiredInstanceExtensions, vkEnumerateInstanceExtensionProperties
## and vkEnumerateDeviceExtensionProperties instead.
- ##
+ ##
## @param[in] extension The ASCII encoded name of the extension.
## @return GLFW_TRUE if the extension is available, or GLFW_FALSE
## otherwise.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
## GLFW_PLATFORM_ERROR.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref context_glext
## @sa @ref glfwGetProcAddress
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup context
## ```
proc getProcAddress*(procname: cstring): Glproc {.importc: "glfwGetProcAddress", cdecl.}
## ```
## ! @brief Returns the address of the specified function for the current
## context.
- ##
+ ##
## This function returns the address of the specified OpenGL or OpenGL ES
## [core or extension function](@ref context_glext), if it is supported
## by the current context.
- ##
+ ##
## A context must be current on the calling thread. Calling this function
## without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- ##
+ ##
## This function does not apply to Vulkan. If you are rendering with Vulkan,
## see @ref glfwGetInstanceProcAddress, vkGetInstanceProcAddr and
## vkGetDeviceProcAddr instead.
- ##
+ ##
## @param[in] procname The ASCII encoded name of the function.
## @return The address of the function, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
## GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- ##
+ ##
## @remark The address of a given function is not guaranteed to be the same
## between contexts.
- ##
+ ##
## @remark This function may return a non-NULL address despite the
## associated version or extension not being available. Always check the
## context version or extension string first.
- ##
+ ##
## @pointer_lifetime The returned function pointer is valid until the context
## is destroyed or the library is terminated.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref context_glext
## @sa @ref glfwExtensionSupported
- ##
+ ##
## @since Added in version 1.0.
- ##
+ ##
## @ingroup context
## ```
proc vulkanSupported*(): cint {.importc: "glfwVulkanSupported", cdecl.}
## ```
## ! @brief Returns whether the Vulkan loader and an ICD have been found.
- ##
+ ##
## This function returns whether the Vulkan loader and any minimally functional
## ICD have been found.
- ##
+ ##
## The availability of a Vulkan loader and even an ICD does not by itself
## guarantee that surface creation or even instance creation is possible.
## For example, on Fermi systems Nvidia will install an ICD that provides no
@@ -4472,67 +4472,67 @@ proc vulkanSupported*(): cint {.importc: "glfwVulkanSupported", cdecl.}
## whether the extensions necessary for Vulkan surface creation are available
## and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
## family of a physical device supports image presentation.
- ##
+ ##
## @return GLFW_TRUE if Vulkan is minimally available, or GLFW_FALSE
## otherwise.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref vulkan_support
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup vulkan
## ```
proc getRequiredInstanceExtensions*(count: ptr uint32): ptr cstring {.
importc: "glfwGetRequiredInstanceExtensions", cdecl.}
## ```
## ! @brief Returns the Vulkan instance extensions required by GLFW.
- ##
+ ##
## This function returns an array of names of Vulkan instance extensions required
## by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
## list will always contain VK_KHR_surface, so if you don't require any
## additional extensions you can pass this list directly to the
## VkInstanceCreateInfo struct.
- ##
+ ##
## If Vulkan is not available on the machine, this function returns NULL and
## generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
## to check whether Vulkan is at least minimally available.
- ##
+ ##
## If Vulkan is available but no set of extensions allowing window surface
## creation was found, this function returns NULL. You may still use Vulkan
## for off-screen rendering and compute work.
- ##
+ ##
## @param[out] count Where to store the number of extensions in the returned
## array. This is set to zero if an error occurred.
## @return An array of ASCII encoded extension names, or NULL if an
## [error](@ref error_handling) occurred.
- ##
+ ##
## @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
## GLFW_API_UNAVAILABLE.
- ##
+ ##
## @remark Additional extensions may be required by future versions of GLFW.
## You should check if any extensions you wish to enable are already in the
## returned array, as it is an error to specify an extension more than once in
## the VkInstanceCreateInfo struct.
- ##
+ ##
## @remark @macos This function currently supports either the
## VK_MVK_macos_surface extension from MoltenVK or VK_EXT_metal_surface
## extension.
- ##
+ ##
## @pointer_lifetime The returned array is allocated and freed by GLFW. You
## should not free it yourself. It is guaranteed to be valid only until the
## library is terminated.
- ##
+ ##
## @thread_safety This function may be called from any thread.
- ##
+ ##
## @sa @ref vulkan_ext
## @sa @ref glfwCreateWindowSurface
- ##
+ ##
## @since Added in version 3.2.
- ##
+ ##
## @ingroup vulkan
## ```
{.pop.}