Fix for macosx

This commit is contained in:
Joey Yakimowich-Payne 2020-09-13 20:12:26 -06:00
commit fec0c144ff

View file

@ -61,7 +61,10 @@ const inclDir = srcDir / "include" / "GLFW"
cIncludeDir(inclDir)
cPluginPath(symbolPluginPath)
{.passL: "-pthread".}
when defined(macosx):
{.passL: "-m64 -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm -pthread".}
else:
{.passL: "-pthread".}
when isDefined(glfw3Static):
cImport(inclDir/"glfw3.h", recurse = true, flags = "-f=ast2 -E__,_ -F__,_ -H", nimFile = generatedPath / "glfw.nim")
@ -86,4 +89,4 @@ when not defined(windows):
OPENGL_DEBUG_CONTEXT* = CONTEXT_DEBUG
HRESIZE_CURSOR* = RESIZE_EW_CURSOR
VRESIZE_CURSOR* = RESIZE_NS_CURSOR
HAND_CURSOR* = POINTING_HAND_CURSOR
HAND_CURSOR* = POINTING_HAND_CURSOR